>>>You can always escape [an alliance] via civ2dip (but you may need some 3rd party help).
>>How can you do it? I don't understand ...
>Yes, you do! We (Persia-Babylon) cancelled our alliance this way in Game#1. Our rules do not allow the second player to say No. If either player does not have civ2dip, they will need help from someone who does, like me or you.
Huh?
I didn't force you in peace and you mentioned you would accept if no war for 2 turns or something like that. So you conditioned your approval by something... (although IIRC you did it AFTER you accepted the barter)
I was persuaded you are never forced to accept any civdip barter.
>>If you want I can replace static barbs so that you can enjoy revealing of the map. This way I could also make some civs easier and other ones harder.
I meant barb Warriors and Palace Guards. Replace = edit the starting map and put them in different positions. Revealing of the starting map would be forbidden of course.
>>How can you do it? I don't understand ...
>Yes, you do! We (Persia-Babylon) cancelled our alliance this way in Game#1. Our rules do not allow the second player to say No. If either player does not have civ2dip, they will need help from someone who does, like me or you.
Huh?
I didn't force you in peace and you mentioned you would accept if no war for 2 turns or something like that. So you conditioned your approval by something... (although IIRC you did it AFTER you accepted the barter)
I was persuaded you are never forced to accept any civdip barter.
>>If you want I can replace static barbs so that you can enjoy revealing of the map. This way I could also make some civs easier and other ones harder.
I meant barb Warriors and Palace Guards. Replace = edit the starting map and put them in different positions. Revealing of the starting map would be forbidden of course.
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