Assyria: The army performed well again, defeating a Ram and a BInf (barely saving Tikrit IMO). Still, one barb ram can attack a walled city next turn at 2/3 strength, with some chance to succeed. IIRC 3280 is an oedo year, so the Assyrians revolted this turn.
Egypt: Last turn we saw 10 barb units in the desert, but this turn we saw 14. Our armies defeated 2 Rams and 2 Binf. Some Egyptians were heavily wounded, but all units survived. We also revolted this year.
Egypt: Last turn we saw 10 barb units in the desert, but this turn we saw 14. Our armies defeated 2 Rams and 2 Binf. Some Egyptians were heavily wounded, but all units survived. We also revolted this year.

We're wasting goody huts if we don't share immediately, assuming we're still sharing...
Or severely restrict them (eg., only poppable within a city radius). That would certainly make the "edge" civs much more desirable, I think. Minoans would be all advantage, then, I think. Greeks, too, to a lesser extent. Persians still have some issues. Maybe give invention to the Minoans instead and screw the graphics for some trade balance. 'Course I'd hate to play a trade-neutered Minoans.
And removing goody huts would make the game much loooooooonger, I suspect...maybe making some kind of jump-starting .net session more attractive.
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