Unchecked Bare bones instructions for the spaceship
Rather than hijack the Daleks thread, I'll hijack my own. 
I prefer ResHacker. Fewer restrictions and a cinch to use. There are no secrets to hide (in fact this is old ground to a few whizzes), but to write even a basic run down would require more time than I have at present. Wellll, maybe just a picless rundown.
That's it for the basic rundown. Clear as mud?
I'll touch on text and palettes later (if no one else does).
Originally posted by curtsibling
Boco, what program is best to extract and add the
replacement images for the spaceship sections?
Boco, what program is best to extract and add the
replacement images for the spaceship sections?

I prefer ResHacker. Fewer restrictions and a cinch to use. There are no secrets to hide (in fact this is old ground to a few whizzes), but to write even a basic run down would require more time than I have at present. Wellll, maybe just a picless rundown.
- Get ResHacker (RH) from Merc's site.
- Back up ss.dll.
- Open it with RH. You should see two panels: tree on the left and gfx panel on the right.
- Expand the tree, and click on GIFS/400/1033. I think you should see the spaceship spine in a box. That box represents what is taken from this resource to form the structural part of the space ship screen.
- GIF resources 401-440 represent all the possible structural images. Only one is displayed, according to the number of structurals that have been completed. Your image must fit in the blue squares of these panels.
- Somewhere around 433, the image gets bigger. If you exploit this change, be aware that the text may overwrite part of your expanded image.
- Panels corresponding to 441, 442, 455, 456 represent the components. I've pretty much ignored them (painted them transparent) and only have a rudimentary idea where they are placed atop the structure screen.
- Same with modules
(470, 471, 480, 481, 489, and 490). - IIRC, Panel 490 is an interface between components and structurals.
- AFAIK, 498 and mebbe a GIF resource from intro.dll (902/1033) are used in the spaceshot animations. Haven't gotten that far myself.
- 499 is the backdrop for the spaceship screen.
- To replace a gif, select Action|Replace Other Resource from the menus. Open your new gif (87, noninterlaced).
- Once the gif is selected, more input boxes appear.
- Enter GIFS into resource type (it's case-insensitive)
- Enter the resource number of the panel containing the image you want to replace. It's the two or three digit number linked in the tree to GIFS.
- Enter 1033 for language. Merc says that means Inglelish. All of Civ2's dll use 1033.
- When the replace button is enabled, click it. You should see the new image. If you don't, do not save. The dll is possibly corrupted, causing a time consuming crash in ToT.
- If the file has been replaced, you should be able to save the dll and see the change in ToT.
That's it for the basic rundown. Clear as mud?
I'll touch on text and palettes later (if no one else does).

Just to show that I'm still making headway, here's another screenie. 


but players might miss some important points without it. First draft will be a RTF file with no fancy formatting.



). Never was comfortable with DLG micromanaging the campaign anyway.
Just can't trust a Welshman! 

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