Seems the question was lost in the joke.
I'll post a new thread.
I'll post a new thread.

), and now I'm wondering wether I should keep on waiting for v2, or dive into v1!
The problem being that, not having much civ time, diving into v1 now would probably mean not doing so with v2... 
At this point I need to make some repetitive edits in Events.txt and then alpha test. Hard to say how close, but I'm aiming for an April beta release.
So most of the time the player is left without a clue that new reinforcements are available.
The failure to wake up is not random. The same units wake up or stay asleep in repeated tests. The failure does not seem to be linked to unit stats or geography.
, it was time to come up with an alternative. So I used CreateUnit to create a unit in excess of a city's capacity. The resulting squawk dialog (@Support) contains text to explain where the reinforcements are arriving and a reminder to wake them up. This helps the player with reinforcements, and allows me to maintain the framework for a simple and flexible replacement scheme (for eliminated units, but that's another story). I'm not wild about forcing a player to manually wake up the reinforcements (usually around 3 or 4 per event), but it works.
Your offer of help is now officially offered and accepted.
It is certainly welcome news!
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