Announcement

Collapse
No announcement yet.

Red Front for ToT

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Great city graphics Catfish!
    "Peace cannot be kept by force.
    It can only be achieved by understanding"

    Comment


    • #32
      I...must...have...those...houses!!!

      Comment


      • #33
        Originally posted by fairline
        Harry and Curt - shall we share stuff by e-mail, or do you want to post files here as and when they are finished? BTW, you both know how slow I am so this project will take some time to complete
        Both, if it fits the situation...

        Posting various stuff here will help keep excitement and interest high -

        Really depends if you want to keep the units secret...?

        I am happy to 'get my orders' from this thread -
        I can make changes to any files I am editing at a glance.

        I also can be contacted at my usual email,
        but I sometimes do not check it if I am not expecting anything.

        If anyone needs to email me about something, tell me here first...!

        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

        Comment


        • #34
          Shall we be adding any civ events flags or events masks to the structure?

          It would be good to control certain aspects of the game, such as when certain attacks are launched...

          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

          Comment


          • #35
            Originally posted by rmsharpe
            I...must...have...those...roads!!!
            And the rivers!

            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

            Comment


            • #36
              Originally posted by AGRICOLA
              Most of the "Too many units" problem during the summer of '41 is caused by the event that spawns 5 infantry and armored units whenever a Wehrmacht is killed. The effect of this event is that, if the Germans lose 50 Wehrmacht, they actually have a net gain of 200 units.
              Is that when the wehrmacht is attacked by the russians or is it when a wehrmacht unit is killed in general? Sorry, I have never actually finished a Red Front game. So I am a little unfamilar with some of the events.
              Originally posted by AGRICOLA
              As for the unintended T-34/76 to JS-2 upgrade, it can be eliminated by using one of the extra unit slots in TOT for the JS-2 in the rules for summer '44, winter '44-'45 and summer '45.
              I was also wondering if any of the extra unit slots would be utilized at all.
              "I would rather have a German division in front of me than a French one behind me." -- General George S. Patton
              "Guinness sucks!" -- Me

              Comment


              • #37
                I almost forgot, Catfish, that screenie is freaking amazing.
                "I would rather have a German division in front of me than a French one behind me." -- General George S. Patton
                "Guinness sucks!" -- Me

                Comment


                • #38
                  Yeah, that terrain looks very nice

                  Comment


                  • #39
                    Originally posted by Jimmywax [...]Sorry, I have never actually finished a Red Front game.[...]
                    I've finished only one oder two RF games - it's really annoying and boring when the German Civ builds lots of 88mm and fortifies them in its cities during the last turns...

                    Comment


                    • #40
                      Originally posted by rmsharpe
                      I...must...have...those...roads!!!
                      You...can..get...them at Techumseh's site by downloading Operation Market-Garden. I think they are Tech's originals; all the rest of the terrain in Catfish's screenie is changed from the original. Looks great BTW Catfish
                      http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                      Comment


                      • #41
                        Originally posted by Catfish
                        I expect lots of tanks and planes and stuff in return.
                        That's the plan.

                        That reminds me, there's something else I forgot about from a few weeks back:

                        Sorry, but it hasn't been touched since you asked me about it. Got to finish off the cities and fix some of the river connections. I'd better head back to the Cave.
                        Looks great - I'm looking forward to using it with O-MG.

                        If it's going to be done, then it might as well be done properly. I'm guessing that very few people would know about all of those CivConverter issues. A list of any changes should definitely be in the accompanying documentation. Anyway, if someone wants a straight conversion of RF (with the exception of some of the sounds), it's there. One thing I forgot to mention: you don't need to tamper with any of the sprites in the Original directory. All you need to do is deselect Animated Units in your Graphics Options. Simple. Interference from animated units would be negligible in any event.

                        BTW, in case you decide to change the icons for the units with hidden health bars, I've attached the source BMP files for the static sprites (for use with SpriteGen). Note that all but the required units have been removed to reduce the size of the output files.
                        Good stuff - I think I'd like to lower the health bars with the rest as well so I foresee a bit of SpriteGen action
                        On a (sort of) related subject, what do you think about the use of unit flags drawn onto the icons? The upside is they aid civ identification, with the obvious downside of adding to the general clutter when a lot of units are displayed on-screen. They look a bit silly when reversed as well. Views anyone?

                        I guess that could be the Red Front Redux Deluxe version.
                        Oh Jesus
                        http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                        Comment


                        • #42
                          Originally posted by AGRICOLA
                          Apparently so. I did a bit of searching with Web Crawler. Here are some of the "hits" from 2001 to 2003:





                          The problem arises almost solely during the fall of '41, and seems to depend on a player's strategy. I believe that preserving units has less to do with it than being aggressive and killing a lot of Wehrmacht units which each spawns 5 replacements.

                          When it happened to me, I was so totally p****d off at not getting the badly needed units which I had built, that I wiped out a bunch of low-grade, backwater German units in Germany and Poland to make room in the units table. My sense of frustration seems to be shared by some of the posters on the above threads.

                          I certainly understand and can't argue with your reluctance to change anything fundamental in the scen. It's just that you and others will be putting major work into upgrading the graphics and converting to TOT while three easily remedied, significant flaws remain in the scen.
                          Mmm, I see the problem. I think I like the idea of including a mod-pack with the original files with adjustments to the scn file to address this. Care to sign up as Modder-in-Chief Agricola (no pressure )?
                          http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                          Comment


                          • #43
                            Originally posted by curtsibling


                            Both, if it fits the situation...

                            Posting various stuff here will help keep excitement and interest high -

                            Really depends if you want to keep the units secret...?

                            I am happy to 'get my orders' from this thread -
                            I can make changes to any files I am editing at a glance.

                            I also can be contacted at my usual email,
                            but I sometimes do not check it if I am not expecting anything.

                            If anyone needs to email me about something, tell me here first...!

                            OK Curt, we'll post here where upload space allows. The alternative is CDG where I'm sure Pablo would oblige with a sub-forum and larger uploads are allowed.
                            http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                            Comment


                            • #44
                              I don´t know if you might want to use parts of that Gareth. I edited those basic Nemo cities for some projects on my own. Maybe you can use them?
                              Attached Files

                              Comment


                              • #45
                                Does ToT support any other formats other than the 22500 8-bit mono like Civ2 has? I don't suppose the developers put in the extra effort and had it support stereo?

                                Comment

                                Working...
                                X