The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Good to hear from you Nemo! I hope you decide to return to the fold someday - it says a lot if over four years down the line Red Front is still the benchmark scenario for a lot of people!
STDs are like pokemon... you gotta catch them ALL!!!
Íà ñàéòå ïðåäñòàâëåíà ñîâåòñêàÿ
ïàòðèîòè÷åñêàÿ ìóçûêà (ïåñíè è ìàðøè) â ôîðìàòå MP3 à òàêæå òåêñòû ïåñåí
I've DLed and I'm working on converting:
USSR Anthem (Stalin's version)
If war will be tomorrow...
March of the Soviet Tankists
The Saint War
Varshavyanka
Proshaniye Slavyanki
There all good, "get your blood pumping" patriotic music. I think they could be good environmentals for major events in the game, maybe file switchovers or something.
I've also DLd Tech's OMG and RO sounds, and Cat's RF sounds. I"ll also probably use Curt's various scenario sounds as well as whatever I can dredge up from my AE unit sound file.
I'm going to try to use the clearest sounds I can find and mix them in a fashion so as to overlay the various sounds you'd here in battle. No "Boom", silence, "Squel" here.
Originally posted by Heresson
What was the exact thing that drove him mad in this Britain scenario?
Let us think together, perhaps we'll find a sollution?
If memory serves me correctly, he didn't like how the german bombers would stack up outside of London. The problem there is obvious, almost the entire Luftwaffe bomber force would be wiped out after the first turn. There was an attempt by another second person to solve this by creating "stackable terrain" (invisible fortresses). I don't know if it worked or not, but it was after Nemo gave up on it anyways and allowed the beta to be released by FMK (I think).
>> Originally posted by Heresson<<
>> My point is that no matter how great Nemo was, we should criticise Him for leaving civ2.
If we'll be annoying enough, perhaps He'll come back <<
As of right now, I'm not inclined to come back. I spent an ungodly amount of time on those three major scenarios and I can't dedicate that much time anymore... Besides I'm an old guy (47) and there is a lot of young blood that is more qualified than me to make the next generation of scenarios.
>> What was the exact thing that drove him mad in this Britain scenario?
Let us think together, perhaps we'll find a sollution? <<
The AI was just too stupid. In the first phases of the Battle he (the AI) would pile Luftwaffe Bombers in stacks of 30-40 and allow a single RAF Fighter to kill them all. Later in the scenario as a new "phase" opened up (War declared against a Civ called "British civilians") the Luftwaffe would just bypass all the major civilian objectives in London and keep going after fighter bases in Northern England. I could not get them to attack the London landmarks as the scenario was intended to do (This was the trigger for operation Sealowe, which obviously never happened). If anyone wants to see if they can fix it, I still have all the files and would gladly pass them to anyone interested.
>>Anyway, rebelling against reality is not noble itself when nothing comes out of it.
In this case, Nemo's revolt against the reality brought no positive results to us, and therefore, I feel free to criticise his decision, which of course doesn't mean I do not respect Him as a scn creator. The other way round!
I wouldn't complain at His retirement if I didn't like His scenarios. <<
I did not "rebel", I just burned out on Civ2. It took too much out of my life and that could not be sustained indefinitely so I retired. I truly appreciate that the scenarios, especially Red Front, still live on... it is very encouraging to see that others have enjoyed my work and have been inspired by it.
If you could see how red I am right now. Here I was trying to explain what frustrated the "Great One" and then he himself answers like right when I do.
"I would rather have a German division in front of me than a French one behind me." -- General George S. Patton
"Guinness sucks!" -- Me
Íà ñàéòå ïðåäñòàâëåíà ñîâåòñêàÿ
ïàòðèîòè÷åñêàÿ ìóçûêà (ïåñíè è ìàðøè) â ôîðìàòå MP3 à òàêæå òåêñòû ïåñåí
I've DLed and I'm working on converting:
USSR Anthem (Stalin's version)
If war will be tomorrow...
March of the Soviet Tankists
The Saint War
Varshavyanka
Proshaniye Slavyanki
There all good, "get your blood pumping" patriotic music. I think they could be good environmentals for major events in the game, maybe file switchovers or something.
I've also DLd Tech's OMG and RO sounds, and Cat's RF sounds. I"ll also probably use Curt's various scenario sounds as well as whatever I can dredge up from my AE unit sound file.
I'm going to try to use the clearest sounds I can find and mix them in a fashion so as to overlay the various sounds you'd here in battle. No "Boom", silence, "Squel" here.
The AI was just too stupid. In the first phases of the Battle he (the AI) would pile Luftwaffe Bombers in stacks of 30-40 and allow a single RAF Fighter to kill them all. Later in the scenario as a new "phase" opened up (War declared against a Civ called "British civilians") the Luftwaffe would just bypass all the major civilian objectives in London and keep going after fighter bases in Northern England. I could not get them to attack the London landmarks as the scenario was intended to do (This was the trigger for operation Sealowe, which obviously never happened). If anyone wants to see if they can fix it, I still have all the files and would gladly pass them to anyone interested.
This is off topic for this thread (or is it?), but hey, Nemo's here.
I have suggestion, if it wasn't tried, for anyone who wants to take up Nemo's work or Nemo himself. The AI likes to go after high cost units. Why not create a non movement unit of high cost and place it in spots that you want attacked?
Also, as far as the stack goes, fotresses could be placed around the major city targets allowing for a "one attack one kill" of any units on the tile. The fotress graphic could be changed to something that denotes a defensive value, like a "plus" sign, instead of the usual concrete bunker. That way it wouldn't look out of place sitting in the ocean around London or any other coastal city.
Ah well, back to sampling the songs of the Rodina...
Oh yeah, I just DL'd the mod: Enemy Terrain - for Wolfenstein 3D, complete with a whole bunch of zipped weapon, human, and vehicle sounds. Ooooooh, I love this stuff. Gotta ask for permission first, emailing now.
Last edited by Harry Tuttle; November 6, 2004, 23:32.
Íà ñàéòå ïðåäñòàâëåíà ñîâåòñêàÿ
ïàòðèîòè÷åñêàÿ ìóçûêà (ïåñíè è ìàðøè) â ôîðìàòå MP3 à òàêæå òåêñòû ïåñåí
I've DLed and I'm working on converting:
USSR Anthem (Stalin's version)
If war will be tomorrow...
March of the Soviet Tankists
The Saint War
Varshavyanka
Proshaniye Slavyanki
There all good, "get your blood pumping" patriotic music. I think they could be good environmentals for major events in the game, maybe file switchovers or something.
I've also DLd Tech's OMG and RO sounds, and Cat's RF sounds. I"ll also probably use Curt's various scenario sounds as well as whatever I can dredge up from my AE unit sound file.
I'm going to try to use the clearest sounds I can find and mix them in a fashion so as to overlay the various sounds you'd here in battle. No "Boom", silence, "Squel" here.
I´ve also got Eastern Front 2. It also includes a nice selection of Russian and German soldiering songs. All wav´s, no MP3´s here.
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
>> What was the exact thing that drove him mad in this Britain scenario?
Let us think together, perhaps we'll find a sollution? <<
The AI was just too stupid. In the first phases of the Battle he (the AI) would pile Luftwaffe Bombers in stacks of 30-40 and allow a single RAF Fighter to kill them all. Later in the scenario as a new "phase" opened up (War declared against a Civ called "British civilians") the Luftwaffe would just bypass all the major civilian objectives in London and keep going after fighter bases in Northern England. I could not get them to attack the London landmarks as the scenario was intended to do (This was the trigger for operation Sealowe, which obviously never happened). If anyone wants to see if they can fix it, I still have all the files and would gladly pass them to anyone interested.
There may be a way, but it goes beyond Civ2 (ToT would also be a possibility). Currently I don´t think it would be achievable on the short term. However, The "Blitz" may yet come to pass.
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Originally posted by Captain Nemo
T.J.T van Kooten asked me to pop in on this thread and give an OK to proceed with the conversion. You have my blessing on making any modifications and changes you see fit and using my original units/ideas/files etc.
Reading the thread I can see much discussion as to why I retired from Civ2 scenario design... simple reason: burn-out. After spending almost every free hour over 3 years designing Red Front, Second Front and Blitz I was ready for doing something else. The fact that Blitz did not work well was also a bit discouraging, especially after spending so much time on it. It is a completely finished scenario and just doesn't work well.
I am really happy to see that my scenario is still alive and well. That you very much for carrying the banner forward!
Thanks a lot Nemo! To endorse what others have already said, Red Front is still the benchmark for WW2 civ2 scenarios and we'll try out best not to screw it up too much in this conversion to Test of Time
While you're here I just want to say how massively influential your graphics have been to many of us posting in this thread; this is particularly true of your genius idea of using an isometric view for your military vehicle gfx. Take a bow
while you're here no.2: Just out of interest, did you ever consider using Test of Time for scenario design? Just a thought if you ever reconsider your retired status
@CapTVK: Thanks a lot for taking the time to contact Captain Nemo
Also, another update, I've asked and received from one of our resident Poly Commies, Comrade Tassadar, links to Soviet songs. Thanks for your help Tass.
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