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  • The variety of work that fairline has done here is really astounding -
    A real example of what can be done with those extra colours!

    http://sleague.apolyton.net/index.php?title=Home
    http://totalfear.blogspot.com/

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    • The units are looking good Fairline, as is the terrain. Keep it up

      As for my part, I have about 150 clips that have been converted and sorted into sound effect types. I'm going to look for a few more sound mods to round out the bunch, but I think we're looking good. The stereo sounds great and should really help in creating an atmosphere.

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      • A simpler method might be to use the Hoover Dam wonder. In ToT, you can turn wonders off and on, simply by giving and taking their expiration technology through events.
        Tecumseh's Village, Home of Fine Civilization Scenarios

        www.tecumseh.150m.com

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        • Magnificent graphics.

          You've invested much time and talent in them.
          Last edited by AGRICOLA; November 23, 2004, 07:24.
          Excerpts from the Manual of the Civilization Fanatic :

          Money can buy happiness, just raise the luxury rate to 50%.
          Money is not the root of all evil, it is the root of great empires.

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          • Thanks gents

            I wasn't just fishing for praise BTW Which units don't you like? Any suggestions for changes? Can anyone sort the fir-tree dither problem out?
            http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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            • OMG OMG OMG!!! I wanna see them!
              "Peace cannot be kept by force.
              It can only be achieved by understanding"

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              • Not much needs changing, fairline!
                It is all a vast improvement to units that already were revolutionary.

                But I would comment that the Tiger tank and other German hardware seem to differ slightly in their 'feldgrau' shades.

                PS
                I would love to see you create a new completely new Tiger tank unit,
                as that is the one armour to which you have not yet performed your midas touch!
                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

                Comment


                • Originally posted by curtsibling
                  PS
                  I would love to see you create a new completely new Tiger tank unit,
                  as that is the one armour to which you have not yet performed your midas touch!
                  I second that. Later tank variants would be a good touch. I do think that Nemo's Tiger is very true to life though. His Tiger II might need some redoing, as the turret looks out of proportion.

                  As for the dither problem, I know an easy way to fix it. Basically you get rid of it! I have never used the dither in my scenarios just for the fact that it looks very blurry and starts to block out any pieces of terrain beyond near the edge of the tile. My advice:

                  1) Place two four pixel black squares on the right and left corner. Elminate the rest of the black dither entirely. Now, when the game loads, there should be no dither. Others have tried different variants, but there seems to be no diffusion or streaks when doing it the way I just described. See the example below.
                  Last edited by Harry Tuttle; November 23, 2004, 12:40.

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                  • Any chance that the new units could be posted for all of us to look at?

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                    • Gareth, check your inbox. There you will find the first draft of the title.gif for Red Front ToT. As I mentioned, if there are any questions or comments, feel free to let me know no matter how small or trivial they may be.

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                      • Chris: Got it - it's excellent, thanks very much

                        BTW, you're not restricted to the civ2 pallette, so if you still have the original in 24-bit we could use that
                        http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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                        • Thanks for the dither info Harry I'm torn between using/not using dither as I quite like the terrain to merge.
                          http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                          Comment


                          • Originally posted by curtsibling
                            Not much needs changing, fairline!
                            It is all a vast improvement to units that already were revolutionary.

                            But I would comment that the Tiger tank and other German hardware seem to differ slightly in their 'feldgrau' shades.

                            PS
                            I would love to see you create a new completely new Tiger tank unit,
                            as that is the one armour to which you have not yet performed your midas touch!
                            Thanks for the ideas C. I was using an intentional dirfference between the feldgrau shade you used for the PzIV and the panzer blue-grey for the Pz III as the tanks are so similar looking otherwise. I may have a go at a new Tiger, although I agree with Harry: it's Nemos' best unit along with his Panther.

                            Food for thought though, thanks
                            http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                            Comment


                            • Originally posted by Leonidas
                              Any chance that the new units could be posted for all of us to look at?
                              If I post the units that would pre-empt the release of the final version

                              I may post more screenies though.
                              http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                              Comment


                              • Originally posted by fairline
                                Thanks for the dither info Harry I'm torn between using/not using dither as I quite like the terrain to merge.
                                If you're not going to go without the dither, but want a 3D feeling, I suggest trying to overlay parts of the terrain square into the purple area above the main pink tile area. With terrain such as sand or plains this can overlap the units above the tile, but as for forests, this may be an acceptable idea.

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