Ok, while Agricola is experimenting with the cattle, what else should be on my to do list? I already have the following:
1) Convert and swap in the sounds
2) Draw the Saloon owners
3) DLL's and spaceship (this will be last)
As for suggestions:
- I have a bit more KB to use up in the events file and one more unit slot to use. I could put in an event, as Smiley suggested, that will give the players cash for killing the animals, but this would be of large scope as each civ would need a trigger. So I'm thinking of something smaller.
Also, for further playtesting:
1) I need to know if guerilla warfare works. The partisans were replaced by a drunken Mariachi band and should have an event that tells the player what that whole flavor unit is about. Does it work?
2) How are the special units, Butch Cassidy, Calamity Jane, etc... working? Do they show up when their tech is discovered? They should show up only once and be under the civ who discovered the tech first.
3) How nasty are the Sioux units? Are they a real pain?
4) Has anyone built any improvements, like street light, liquor, gun nests, or gambling? How are those? Can you build them outside of the city terrain tiles?
5) How are the vermin? Do they act like nukes?
6) Are the city improvements working like they should?
Let me know if you have encountered these things, thanks.
1) Convert and swap in the sounds
2) Draw the Saloon owners
3) DLL's and spaceship (this will be last)
As for suggestions:
- I have a bit more KB to use up in the events file and one more unit slot to use. I could put in an event, as Smiley suggested, that will give the players cash for killing the animals, but this would be of large scope as each civ would need a trigger. So I'm thinking of something smaller.
Also, for further playtesting:
1) I need to know if guerilla warfare works. The partisans were replaced by a drunken Mariachi band and should have an event that tells the player what that whole flavor unit is about. Does it work?
2) How are the special units, Butch Cassidy, Calamity Jane, etc... working? Do they show up when their tech is discovered? They should show up only once and be under the civ who discovered the tech first.
3) How nasty are the Sioux units? Are they a real pain?
4) Has anyone built any improvements, like street light, liquor, gun nests, or gambling? How are those? Can you build them outside of the city terrain tiles?
5) How are the vermin? Do they act like nukes?
6) Are the city improvements working like they should?
Let me know if you have encountered these things, thanks.
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