The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I don't have Excel or MGE... But I think most or all GL threads are strictly about the standard Civ2 setup, so they probably don't factor in any values that can change when you're making a scenario... The 37.5 and 750 in that formula look like values that could be dependent on something.
Hmmm, ok, this is an event that Agricola and I have been discussing. I'm going to keep the names undisclosed so as to keep it secret for now as it's a bit of an Easter egg.
Here's how it all goes:
I have one event for each saloon whereas a unit is killed, "A". Each civ specific event allows for the respawning of the unit killed, "A".
Now, I also have event that upon "A" being killed another unit "B" spawns. This event is not civ specific. Instead, the event is specified as being for "ANYBODY" and unit "B" is spawned as being under the "TRIGGERATTACKER".
Now, the question is, will unit "B" spawn each time under the "TRIGGERATTACKER" each time unit "A" is killed by a specific civ as specified in unit "A's" event?
Originally posted by Harry Tuttle
Hmmm, ok, this is an event that Agricola and I have been discussing. I'm going to keep the names undisclosed so as to keep it secret for now as it's a bit of an Easter egg.
Here's how it all goes:
I have one event for each saloon whereas a unit is killed, "A". Each civ specific event allows for the respawning of the unit killed, "A".
Now, I also have event that upon "A" being killed another unit "B" spawns. This event is not civ specific. Instead, the event is specified as being for "ANYBODY" and unit "B" is spawned as being under the "TRIGGERATTACKER".
Now, the question is, will unit "B" spawn each time under the "TRIGGERATTACKER" each time unit "A" is killed by a specific civ as specified in unit "A's" event?
Hmmmmm?
Not sure I read you well, but if I did, here is how I believe it works
The unit "B" will spawn each time a unit "A" is killed by the Civ who was the first to kill a "A" unit; the "B" unit would then be under that same "first" civ.
If a second civ kill a "A" unit, as you noticed, the "anybody" trigger doesn't work, so nothing happens (except for the first event, i.e. the respawning of the "A" unit).
Here you go Harry. I've made them taller than the rest of the units so they stand out a bit. Couldn't resist the Daniel Day-Lewis in 'Gangs of New York' figure with a meat-cleaver
Now there's an idea for a scenario: Gangs of New York
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