Well, my inquisitive diplomats let me know that Canton was the only remaining city having walls, and after putting 20 dragoons around the city (I was determined to take at least 1 walled city by force), only 5 were needed to take it.
There were only 4 respawns in my game, and each one was quite easy to reach and kill, since the last 3 were all on the same convenient mini continent just west of the Chinese (not really an island, since there was a connection to the South Pole).
Sorry LaFayette, but this allowed me to finish right at 1000 AD. I think if I had not relied on bribes and if I had had an equal number of respawns, I would have taken at least 20 more turns to finish. I also got quite an accidental advantage when the Japanese destroyed the Germans early on, causing the first respawn. I was also fortunate that none of the AI built the Great Wall.
Looking back, I think I could have improved by building the Lighthouse and more triremes instead of Sun Tzu's. During the game, I was always wishing I could get all of my attackers to their targets much quicker than I actually did. The Lighthouse and more ships would have helped out here. In contrast, all my veteran knights turned into rookie dragoons, which sort of wasted the benefits of Sun Tzu.
Happiness was a problem, but was not unmanageable. I just used a lot of small cities, so it didn't matter if a few became useless. Unit support problems were easily solved once I started capturing AI cities. I could use these cities to support recovering attackers, freeing up shields in my home cities to increase their rates of production.
In sum, I was greatly encouraged with this Invention-Chivalry strategy, since it produces a big army very cheaply and in a more timely fashion than the Monotheism-Crusader system. The amount of research needed is about the same and things are quite manageable without Michaelangelo's. With a good chance of dragoons in time to be of real use, I'd say one's odds are best by doing things this way.
However, I have another new strategy I'd like to try if we play another game after this one. I'd like to see how early a conquest is possible while playing using LaFayette's self-imposed restrictions. Eliminating bribery does make a huge difference in how quickly one can capture well defended AI cities, and I'm still very impressed with LaFayette's great result.
Attached is the save made at 1000 AD. More details later.
There were only 4 respawns in my game, and each one was quite easy to reach and kill, since the last 3 were all on the same convenient mini continent just west of the Chinese (not really an island, since there was a connection to the South Pole).
Sorry LaFayette, but this allowed me to finish right at 1000 AD. I think if I had not relied on bribes and if I had had an equal number of respawns, I would have taken at least 20 more turns to finish. I also got quite an accidental advantage when the Japanese destroyed the Germans early on, causing the first respawn. I was also fortunate that none of the AI built the Great Wall.
Looking back, I think I could have improved by building the Lighthouse and more triremes instead of Sun Tzu's. During the game, I was always wishing I could get all of my attackers to their targets much quicker than I actually did. The Lighthouse and more ships would have helped out here. In contrast, all my veteran knights turned into rookie dragoons, which sort of wasted the benefits of Sun Tzu.
Happiness was a problem, but was not unmanageable. I just used a lot of small cities, so it didn't matter if a few became useless. Unit support problems were easily solved once I started capturing AI cities. I could use these cities to support recovering attackers, freeing up shields in my home cities to increase their rates of production.
In sum, I was greatly encouraged with this Invention-Chivalry strategy, since it produces a big army very cheaply and in a more timely fashion than the Monotheism-Crusader system. The amount of research needed is about the same and things are quite manageable without Michaelangelo's. With a good chance of dragoons in time to be of real use, I'd say one's odds are best by doing things this way.
However, I have another new strategy I'd like to try if we play another game after this one. I'd like to see how early a conquest is possible while playing using LaFayette's self-imposed restrictions. Eliminating bribery does make a huge difference in how quickly one can capture well defended AI cities, and I'm still very impressed with LaFayette's great result.
Attached is the save made at 1000 AD. More details later.
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Osaka revolts for 265 g, Japanese eliminated.
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