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NEW Civ2 Tournament August 16 - September 14, 2004 : SPOILER Thread
It is the dawn of the Fourteenth Century and things are looking a little better...
The Babs had spawned too close to me and were taken out by a small expeditionary force. They predictably respawned as the Zulus in the deep South near the Sioux.
The Germans proved easy meat and did not respawn.
On the Russian front a blitzkrieg attack aimed directly at Moscow ignoring all other cities where possible captured The Wall and the remainder of Russia fell like a pack of cards. Then ...
The Celts spawned directly beneath the bows of one of my mighty triremes, the Captain needed little encouragement to drop off a Crook next door (both Settler & Crook in jungle). Next turn the Crook ate the Settler and the Romans spawned in exactly the same spot!!! So the Crook ate the Settler - and it was repored that "Barbarians destroy the Roman Civilisation" - I'm flattered and then... The Russians respawn two squares away and the Trireme drops a second Crook and the Crook eats the Settler and the White Civ is no more.
"on the Herama Front..." the Maginot Line finally gave way and Spain is rolling up only one or two cities left now.
In the South the Russian forces are racing across country to China - not sure how long this will take, bad terrain and no infra-structure and an Expeditionary Force is preparing in Moscow to sail across the Great Inland Sea to dispose of the sioux and Zulu threat.
I'm with you SG, since HG first allows quicker city growth. I explore as early as possible too, to make AI contacts and to exploit them partially before building MPE later on. Also huts may pay off, too, except for me in this game, where they usually have not produced desired outcomes so far.
La Fayette, I went for Trade right after my fortunate early Monarchy, which allowed quicker construction of wonders. With Leonardo's and an early push to Chivalry, I hope to convert all my horsemen into knights, which are almost as good as Crusaders. I'm close to Invention now, and should get it by about 300 BC. Until Chivalry is learned later, I'll continue to pump out as many horsemen as possible. That's my plan, and I hope it works.
By the way, one AI has already been eliminated. In 925, the Germans were destroyed by the Japanese, and have respawned as the Vikings. If there are a limited number of respawns, then I have the Japs to thank for an early first one.
Your plan looks great ... for YOU, since you are the master of 'High Speed Research'.
Who else would dream about discovering Invention around 300BC in a conquest game ?
I went for the Invention-Chivalry combo, which came more quickly because I still have not acquired any off-path techs to them, such as Mysticism, Polytheism, Seafaring, Republic, Math or Iron Working.
Even though I kept below the 20 tech threshold (before research costs go way up), it was still taking me about 10 or more turns to learn each tech. A few came from huts and from trades with the AI, so I made it to Chivalry in 150 BC, about 12 turns earlier than expected.
By that time I managed to build 44 horsemen. It could have been about 10 more, but the Mongols destroyed quite a few as I was setting up for an attack around their capital. With the arrival of instant knights, Karakorum was taken (costing a few more knights) and I can start to go after the rest of the AI cities. I am now at 150 BC.
Taking all cities by 1140 is very good, I think. I guess there are just wandering respawns for you now and that when they stop appearing, you'll be able to win.
In your game, did you wipe out any AI early, and if so, did you let early victims hold onto a minor city to delay respawns?
I made it to Chivalry in 150 BC, about 12 turns earlier than expected.
Taking all cities by 1140 is very good, I think. I guess there are just wandering respawns for you now and that when they stop appearing, you'll be able to win.
In your game, did you wipe out any AI early, and if so, did you let early victims hold onto a minor city to delay respawns?
1) 44 knights in 150BC
I guess even daveV will be jealous
2) No more wandering respawns for me : 1140 means complete victory.
I guess you will win much sooner than that with so many knights at work so early.
3) What use delaying respawns ?
Anyway, I didn't crush anyone early by your standards
Spain was first, around 100AD.
Outstanding result!! You may be right that someone may be faster but this result is far better than I could conceive of and I am very impressed. Do you have the accounting for how many respawns there was in your game?? Thanks for showing the way.
I agree, and think this will be the time to beat, considering the unpredictability of respawns.
I am even with you now La Fayette, having taken until 100 AD to finish off the Mongols, my first AI civ eliminated. Indeed, why wait?
I have become a bit bogged down with happiness and unit support problems and most cities are feeble producers now. Research has also slowed to around 20 turns per tech, and it may be awhile until I get dragoon updates. I am also building Sun Tzu's and will complete it on the next turn. My strategy omits Michaelangelo's, and this may be my undoing later on.
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