Responses . . . . .
Con, I know exactly what you mean. I was hesitant about going with the same grey on the city letters as is on the flag, as anyone can see with AoI. Yellow works better and is more visible. But this time I decided to go with the consistent grey and see where the chips fall. I've gotten used to it by now. Only thing I can suggest is to maybe adjust your contrast a little. May help.
Gareth, thanks. I was going for a new approach. I'll see how it works when other people play it. I've been reading all these fictional stories lately by R. E. Howard about conquering empires in the east during the middle ages. He first published these stories in the early 30s in a pulp magazine of the period Oriental Stories. They are all historical in setting with evocative names like "Lord of Samarkand," and "Lion of Tiberius," and "Sowers of the Thunder." They are great stuff, literal pulp fiction about Turkic and Persian empire-builders, replete with detailed battles, intrigue, brawling, drunkeness, casual violence, and lots of period-sounding lexicon. Inspired at least partly by this stuff, I tried to create a game that captured that feeling, the "feel" of empire-building. At the same time, this scen could be one wild game with all humans playing it. Could get real colorful, real quick.
Curt, lol. Thanks and glad you like it.
Con, I know exactly what you mean. I was hesitant about going with the same grey on the city letters as is on the flag, as anyone can see with AoI. Yellow works better and is more visible. But this time I decided to go with the consistent grey and see where the chips fall. I've gotten used to it by now. Only thing I can suggest is to maybe adjust your contrast a little. May help.
Gareth, thanks. I was going for a new approach. I'll see how it works when other people play it. I've been reading all these fictional stories lately by R. E. Howard about conquering empires in the east during the middle ages. He first published these stories in the early 30s in a pulp magazine of the period Oriental Stories. They are all historical in setting with evocative names like "Lord of Samarkand," and "Lion of Tiberius," and "Sowers of the Thunder." They are great stuff, literal pulp fiction about Turkic and Persian empire-builders, replete with detailed battles, intrigue, brawling, drunkeness, casual violence, and lots of period-sounding lexicon. Inspired at least partly by this stuff, I tried to create a game that captured that feeling, the "feel" of empire-building. At the same time, this scen could be one wild game with all humans playing it. Could get real colorful, real quick.
Curt, lol. Thanks and glad you like it.
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