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  • #76
    Rasputin - Please jump in! This is my first succession game after years of lurking, and I built KRC in defiance of many deeply held principles of the institute, so there should be no reason for you to feel intimidated.

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    • #77
      yes, but i think i need a lesson on some of the TLAs

      I understand KRC ( in diiference to KFC) KIng richards ..

      But what is RCC ????
      GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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      • #78
        RCC: Rabid Constructive Criticism - a deeply ironic term meant to provide moral justification for allowing non-involved participants and lurkers to dance wild jigs upon the perceived transgressions of turnset-players with hobnailed boots.

        [edited for spelling]

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        • #79
          Or ROBUST Constructive Criticism...

          a term of art, now a tradition, conceived by the SG's to introduce a discussion about a player's choices during a turnset, said disussion being for the purpose of furthering the general level of understanding and ability, not only of said player but of everyone else reading the thread. Emphasis is on the central (no accident) term, Constructive. It is not meant to be a troll and all offerings SHOULD be construed as good natured by one and all. Part of the tradition is self-sentencing oneself to The Sticky Mouse Institute for a term of remedial training after doing something silly.

          Monk
          so long and thanks for all the fish

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          • #80
            Speaking of which, The Institute has yet to be founded on this world...
            Apolyton's Grim Reaper 2008, 2010 & 2011
            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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            • #81
              hmmm, dont make any sense to me ,,,,,
              GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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              • #82
                Me either sometimes.

                I have the ball. Will post soonest.

                Monk
                so long and thanks for all the fish

                Comment


                • #83
                  Looking over the save, Cope's is prepared for quick completion. Make a few changes, ie, change city walls to temple at Persian Canal. Shift to dip at Flash. Apart from the heated words of the Military Advisor, I will not build city walls. I'd rather let April C take care of things. Make a few more settlers for work projects at Barking Mad, MonkWine, and Central City. The capital is still only size 4.

                  680...Cope's completed

                  700 & 720...bribe Barb Legions near Persian Canal

                  740...Harbor for 4Monks. It's food surpluses make for a nice settler factory.

                  760...50g Hut 1mm pop

                  780...FortSue founded

                  800...Nomad Hut

                  820...Persian Canal and Barking Mad build Temples; Mono -> Medicine for the ST

                  840...War again with the Suefolk; they lose several units over the next few turns

                  860...CH for Barking Mad; 50g & NON Crook from Huts; Mike's Chapel

                  880...Medicine, Sanitation from Huts ->Navigation for Magellan; Sweetwater founded
                  so long and thanks for all the fish

                  Comment


                  • #84
                    Central City is size 7 and celebraring with 10$ Lux. A fortress will be ready soon at the Sue chokepoint. They have the Great Wall for now anyway, so I didn't push far into their zone. Boats are out and about exploring. Barking Mad is building a Market which will be swell when the next citizen appears, especially with the grape mine.

                    Several ways to go from here; good luck.

                    Monk
                    Attached Files
                    so long and thanks for all the fish

                    Comment


                    • #85
                      I couldn't think of a good place to found the Institute. It usually goes on an out of the way island. Unless Raz or someone else joins in, Stu is next. With only five playing the four man cue might best be dropped to three.

                      Monk
                      so long and thanks for all the fish

                      Comment


                      • #86
                        ok i grabbed the ball and am runnung with it ....

                        hope this ok, not sure what is expected..
                        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                        • #87
                          Excellent. Glad you could join us. A few more would be good, too.

                          Monk
                          so long and thanks for all the fish

                          Comment


                          • #88
                            Rasputins log

                            12 turns

                            Didnt look aroudn decided to jump right in, except looking at the Foriegn advisor screen and took note woh we at war with.

                            920 AD
                            2Whales Settlers built
                            CanalZone Gems Caravan
                            The Non-Settler ordered to return to work program in kingsom isntead of roaming the world.
                            Diplo in osuth exploring still

                            Settlers completing roads everywhere

                            Attacked some Sioux near our fort

                            940AD
                            West Canal Settlers - Market place
                            Diplo finds hut and discovers Feudelism

                            960AD
                            Monksilk Cloth Caravan
                            Monkwine Coal

                            980AD
                            Iriswest Copper
                            HillfortCoal - Marketplace
                            Santaanita Beads
                            Central City oooops stuff up / Food caravan - Now switching to Shakespears

                            1000AD
                            [b]East Canal - Crusader (vet)

                            1020AD
                            Flash Beads

                            1040ad
                            Sioux kill our brigade of Elephants.

                            1060AD
                            Fort Sue Settlers - ???
                            Discover Navigation and choose Invention. Figure we at war so why not.
                            Sweetwater Pike - Settler

                            1080AD
                            Persian CanalSettler - ???
                            NorthZoom Harbor - Marketplace
                            4Monks Cloth - Aquaduct

                            1100AD
                            2Whale Settlers - Market place
                            CanalZone Coal
                            Monkwine Cloth - Markewtplace
                            Lost a Crusader in Battle

                            1120AD
                            Costa del sol Beads
                            Monksilk Clothe
                            Lost a horse in battle

                            1140AD
                            Built Raz's Holiday Home in memeorial to the short reign of terror that was my turn.

                            I palce most of the Caravns outside central City ready to rush build a wonder.
                            Spent some time exploring with diplos and triremes.
                            Had a continuing war with Sioux , should have stayed home I think behind that Fort !!!!
                            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                            • #89
                              That was quick!! Sounds good from the log, except the bits about the units dying in Indian Country.

                              Don't forget to attach the save.

                              Monk
                              so long and thanks for all the fish

                              Comment


                              • #90
                                Originally posted by Bloody Monk
                                That was quick!! Sounds good from the log, except the bits about the units dying in Indian Country.

                                Don't forget to attach the save.

                                Monk
                                Yeah the units were a bit of a pain to lose. was sort of exploring the gap betwen us to see what was what and met some of his elephants.... took a lot of his units too though....
                                Attached Files
                                GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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