Subbing and things
Subbing
It was very interesting subbing in this game. As you know I was on travels until October 09 and couldn't start with my own civ but I hope my contribution as a sub has added something to the game. I certainly enjoyed it and am thrilled that we have such a fantastic group of diplo players.
Let's stick together for many more years of fun and arguments! We do get over arguments so we shouldn't be frightened of them but I strongly believe in the DoC rule that says all disputes get settled via PM.
Player code
However I must say that Byzantium's double cross of England is outside the player code that I've always come to play by. In 5 years of civing I've never comer across this, even with players like Frank! And for a diplo game it is incredibly bad imho.
I'll probably get howled down for saying this but it is clear to me that three civs allied to bring down the likely winner as per the diplo faq and historical diplo culture. For one of the alliance to then backstab when all efforts were being made to bring down the likely winner is the WORST thing that could have occurred in a diplo game. From now on all players will double their defensive efforts, reducing their attack capability; and the likelihood of alliances ever working again is seriously diminished. Games will become more introverted if you can't trust allies. Such a cheap trick really.
It is crucial in diplo games that a tear away leader can be brought down.
Too much praise is being heaped on India with silly phrases like "India deserved to win" etc. Whatever happened to competition? I don't think they deserved to win.
The game deserved a contest but this was sabotaged:
* Firstly by a multitude of passive civs around India that allowed them to rocket away with floodplains and an island continent. In addition GP's were freely traded to India and the Natives picking on Korea about their limited expansion is seriously flawed thinking when they are on a landmass and Korea is a small island!
* Secondly by a weak alliance that failed miserably because of Byzantium's approach and strategy - nothing to do with Persia. Byzantium's simplistic approach was to match the alliance troops in a showdown with Indian troops. Now England warned about this and any observer would realise that it was bound to fail. There was no deception, no strategy, nothing. Just land troops like the Australians at Gallipoli and let them get shot. "Oh, and I'll run away and while you protect my withdrawal and you can lose more ships doing so while I stab you in the back."
* Thirdly by England and Korea timidly tip toeing towards a change situation, relying on strong Byzantium leadership, and without really asserting their own tactics.
A korean blockade East and West much earlier on with support from Byzantium and England would have changed much as admitted by India, BUT England and Byzantium played too much "Chamberlain" and kept building. Korea could not do anything unless it had strong alliance support.
Sure India played well in this situation and is laughing all the way to the tower but Raz is right: What changed during the course of the game? Nothing! Who seriously tried to beat India? No one really.
But it was still a great game and by posting this I hope people will consider the future health of diplo games so that we maintain an excitement and a competitive approach that really determines a genuine game.
Subbing
It was very interesting subbing in this game. As you know I was on travels until October 09 and couldn't start with my own civ but I hope my contribution as a sub has added something to the game. I certainly enjoyed it and am thrilled that we have such a fantastic group of diplo players.
Let's stick together for many more years of fun and arguments! We do get over arguments so we shouldn't be frightened of them but I strongly believe in the DoC rule that says all disputes get settled via PM.
Player code
However I must say that Byzantium's double cross of England is outside the player code that I've always come to play by. In 5 years of civing I've never comer across this, even with players like Frank! And for a diplo game it is incredibly bad imho.
I'll probably get howled down for saying this but it is clear to me that three civs allied to bring down the likely winner as per the diplo faq and historical diplo culture. For one of the alliance to then backstab when all efforts were being made to bring down the likely winner is the WORST thing that could have occurred in a diplo game. From now on all players will double their defensive efforts, reducing their attack capability; and the likelihood of alliances ever working again is seriously diminished. Games will become more introverted if you can't trust allies. Such a cheap trick really.
It is crucial in diplo games that a tear away leader can be brought down.
Too much praise is being heaped on India with silly phrases like "India deserved to win" etc. Whatever happened to competition? I don't think they deserved to win.
The game deserved a contest but this was sabotaged:
* Firstly by a multitude of passive civs around India that allowed them to rocket away with floodplains and an island continent. In addition GP's were freely traded to India and the Natives picking on Korea about their limited expansion is seriously flawed thinking when they are on a landmass and Korea is a small island!
* Secondly by a weak alliance that failed miserably because of Byzantium's approach and strategy - nothing to do with Persia. Byzantium's simplistic approach was to match the alliance troops in a showdown with Indian troops. Now England warned about this and any observer would realise that it was bound to fail. There was no deception, no strategy, nothing. Just land troops like the Australians at Gallipoli and let them get shot. "Oh, and I'll run away and while you protect my withdrawal and you can lose more ships doing so while I stab you in the back."
* Thirdly by England and Korea timidly tip toeing towards a change situation, relying on strong Byzantium leadership, and without really asserting their own tactics.
A korean blockade East and West much earlier on with support from Byzantium and England would have changed much as admitted by India, BUT England and Byzantium played too much "Chamberlain" and kept building. Korea could not do anything unless it had strong alliance support.
Sure India played well in this situation and is laughing all the way to the tower but Raz is right: What changed during the course of the game? Nothing! Who seriously tried to beat India? No one really.
But it was still a great game and by posting this I hope people will consider the future health of diplo games so that we maintain an excitement and a competitive approach that really determines a genuine game.
Comment