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Rule change suggestion 1:
01. Anonymous play (all players will receive an anonymous apolyton account, like "Greece (DoC)" which they will use for diplomacy (post and PM) and story telling (posts). The players behind the civs won't (immediately) be revealed. When players login to the game they must write down an anonymous name to keep their true identity hidden.
It is not allowed to reveal anybodies anonymous identity or to speak about these identities in private or public. During the game people may get more and more clues, but still keep their mouth shut.
Punishment for breaking this rule: losing 25% of the Fair Play Rating (for the entire game) per violation. (reason for punishment: no way to undo such a violation, unless someone finds a way to purge the info from our brains)
Rule change suggestion: Remove the bold part from the rule.
Rule change suggestion 1:
01. Anonymous play (all players will receive an anonymous apolyton account, like "Greece (DoC)" which they will use for diplomacy (post and PM) and story telling (posts). The players behind the civs won't (immediately) be revealed. When players login to the game they must write down an anonymous name to keep their true identity hidden.
It is not allowed to reveal anybodies anonymous identity or to speak about these identities in private or public. During the game people may get more and more clues, but still keep their mouth shut.
Punishment for breaking this rule: losing 25% of the Fair Play Rating (for the entire game) per violation. (reason for punishment: no way to undo such a violation, unless someone finds a way to purge the info from our brains)
Rule change suggestion: Remove the bold part from the rule.
nah jsut kidding , ABSTAIN----------------------------
Rule change suggestion 2:
Rule change suggestion: Remove the bold parts from the rule.
03. Civilizations that are at war or want to declare war have to observe the turn order which is set the turn before the war starts.
Thus: no double moves during wartime or when declaring war. Players are free to agree on a new turn order if all involved parties agree and this new turn order is published in the organization thread and all involved parties publish their agreement there as well. Every player gets at most 24h to make his war moves. The host will pause the game if the turn is about to advance in 1 hour while any player involved in the war did not have a chance to play his turn.
When 24h have past the player just missed his turn. If the 2nd player in the turn order misses his turn he'll be first in the turn order from that moment on.
Thus: no double moves during wartime or when declaring war. Players are free to agree on a new turn order if all involved parties agree and this new turn order is published in the organization thread and all involved parties publish their agreement there as well. Every player gets at most 24h to make his war moves. The host will pause the game if the turn is about to advance in 1 hour while any player involved in the war did not have a chance to play his turn.
When 24h have past the player just missed his turn. If the 2nd player in the turn order misses his turn he'll be first in the turn order from that moment on.
Rule change suggestion: Remove the bold parts from the rule.
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Rule change suggestion 3:
*4b trades = free trades of old techs
Rule change suggestion: Remove the bold parts from the rule
4c. All tech trades must be reported in the Tech/Units trade thread. For '4a trades', only the 'giver(s)' must be reported. For '4b trades*' the explicit deal must be reported. For '4b trades' the 4 civs that are supposed to have advanced into the next age must be listed along with the trade report.
*4b trades = free trades of old techs
Rule change suggestion: Remove the bold parts from the rule
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Rule change suggestion 4:
6. Subs will always put '(sub)' behind their name when they login to the game. (ie. 'Emperor Augustus (sub)') tmp subbing for allies is allowed. Tmp subbing, for civs that lost their player completely till a perm sub has been found, is only allowed for civs that are not closely involved with the civ they wil sub for. (no neighbours, no enemies, no allies).
If a civ won't be played for 10 turns in a row or 20 out of 25 turns, a a perm sub will be looked for. Civs like this won't be annihilated.
If a civ won't be played for 10 turns in a row or 20 out of 25 turns, a a perm sub will be looked for. Civs like this won't be annihilated.
Rule change suggestion: Remove the bold part from the rule.
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Rule change suggestion 5:
11. When the game has started rules can only be changed if 66% of the players agree.
Rule change suggestion; change rule into:
11. When the game has started rules can only be changed if 66% of not-abstaining players agree. All players who do not vote within 48 hours after the vote has started automaticly abstain.
YES .

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