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The Dance of Civilizations [Diplo Game] [Organization Thread Pt1]

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  • India (DoC)
    replied
    Normally just because someone is about to win is not enough reason for everyone to jump on him, but if they do and it's well explained on the story level it makes the usually boring endgame more exciting.
    So it may not sound too well for example: " those ***** Indians are building too many museums and temples.. let's go kill 'em.." - but in this game India is not about to win culturaly. As it was given away in the stories they are building 3 towers and they do belive that once those towers are finished they will be able to summon their God's avatar and bring destruction to the world... you may not belive in it, but undenyable that there are some unnatural things concerning the Sha'Tao and its high priests..so what if..?..
    Last edited by India (DoC); March 15, 2010, 19:35.

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  • OzzyKP
    replied
    Yea, I think that is a wise way of doing it. Korea accused me of trying to improve the civ while neglecting the bigger picture of who was going to win. I think that is a somewhat fair assessment. When we let the in-game victory consume us I think we lose the diplo spirit. Which is the whole point of doing the diplo voting, to avoid it becoming a massive war at the end to stop people from winning.

    Sadly, old habits die hard.

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  • Byzantium (DoC)
    replied
    Korea I think you ask a good question.

    The way I see it - and it is just my way of doing it - is that that Basil (i.e. me in character) always acts in the best interests of the Byzantine people, within a Byzantine sense of values and aims. This isn't quite the same as saying Basil is always looking to maximise score or achieve in-game victory conditions, since there is a sense of remaining true to the character, but it almost is. So basically I play the civ game like any other civ game.

    I (as in OOC) on the other hand, do have an eye to the diploscore stuff and what you get votes for. I don't think about it all the time - I plaly to enjoy myself not to gain gongs - but OOC the diploscore voting mechanism is in view.

    So for me there is a division. Stuff done within the Civ engine are focused in a sense on doing well 'in game' within the character I've built up. Stuff done on these forums, does have diplovote stuff in mind. Overall though I do play to enjoy myself, so I probably break these principles often enough.

    There is then the big question of how in-game you react to the victory conditions. You could argue that Basil should do everything possible to stop another civ winning in game, since if they win he loses. I wouldn't go that far, since in the end someone does have to win and I think it would be a bit silly if there was just an endless cycle of every nation against the one most likely to win, until that one is done in, so everyone focuses on another. That is where the 'best interests of the Byzantine people' comes in. Basil wouldn't do things which in character are just silly merely because someone else is nearing winning. I guess its a balance.

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  • Persia (DoC)
    replied
    Go Russia!

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  • Persia (DoC)
    replied
    I gave heigh rates to India often for diplomacy because it achieved what it wanted through diplomacy. It scared us all by words, which is also a form of diplomacy.

    And for the record, Persia has no friends either.
    India and Persia have followed more or less the same path of religious hate attracting arrogant pigs. India was just better at it

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  • OzzyKP
    replied
    Yea, generally when Toni or Deity run away with the game they do their best to make lots of friends and no enemies so no one has any justification to attack them. So I totally appreciate India for trying to create a challenge for himself.

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  • India (DoC)
    replied
    Challenges, on any level, are good for the game. To make your civ better, to write better stories whatever-everyone can and should find what enjoys in diplogames.
    About why "should you stop me".. because i have challenged you-not you specifically but everyone who likes this kind of challenge. I didn't know who would actually "accept" it so i haven't build alliances , any close relations for a long time.. on the contrary.. I have collected enemies (this havent brought me too much diplopoint, but I play my story not for winning) ((When i saw that the alliance is finally forming I started to look for partners.. i cant make it too easy for you after all ) I have a good chance of losing, but untill then it's a great fun trying to survive.. hopefully when/if i lose we will find a new target

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  • OzzyKP
    replied
    True. Russia is rocking with diplo & stories lately. Good work.

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  • Russia (DoC)
    replied
    don't count out Russia yet!

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  • Native America (DoC)
    replied
    The whole point of the diplo voting is to provide a broader path for the game besides just narrowing in on one or two in-game victories. The true winner of this game will probably be Persia or Byzantium.

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  • Korea (DoC)
    replied
    i think i the only one that doesnt know the contstantly changing scene..

    I think from rumours now England is number one in pts.

    India still number one in culture ?

    So with game hurlting forwrds... Space victory is stil la chance perhaps. No one can get Conquer as in game vicotry nor Domination . (would be nice to see someone try that one in a diplo one day.) Religous victory not likely as needs everyone to vote for you. Diplomatic vicotry not likely for similar reason but easier than Religous.

    So for ingame victory we left with only space or Cultural or Time (points)

    so are people now playing for glory only? As in the in game vicotry doesnt add to the actual game victory which is only by the voting.

    So i am rethinking my actual in game stuff at moment. as perhaps i shouldnt care if india gets cultural victory in game as it is meaningless in a diplo game.

    So please everyone let me know. is in game vicotry importnt enough to change my DIPLO style. I have been thinking all game we should be hitting the indias to stop them but now i think why?

    some debate here would be good.

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  • Persia (DoC)
    replied
    (famous last words, I know I know)

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  • Persia (DoC)
    replied
    paranoia has made the top 4 nations where they are so be happy....


    I prefer to talk about the "top 2" these days.
    Talking about the top 4 is soooooo 1655!

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  • Greece (DoC)
    replied
    Originally posted by Persia (DoC) View Post
    I'm really sorry for those guys that can't read my PM box!!!!
    There's so much fun going on here behind the scenes! I'll keep all the PM's for you guys to read them after the game is done!

    The paranoia, jealousy, mutual hate, more paranoia, impatience, etc. etc. all that's being hold barely together for this one common goal only.
    Good day to you all

    And how is everyone's stress level today?

    I was just wondering if anyone has ever died playing a computer game...

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  • Korea (DoC)
    replied
    Originally posted by Persia (DoC) View Post
    I'm really sorry for those guys that can't read my PM box!!!!
    There's so much fun going on here behind the scenes! I'll keep all the PM's for you guys to read them after the game is done!

    The paranoia, jealousy, mutual hate, more paranoia, impatience, etc. etc. all that's being hold barely together for this one common goal only.
    paranoia has made the top 4 nations where they are so be happy....

    The last few bribes for NAtives show they are dealing with both sides. not to achive anything big but simply to improve their score ....

    Come on Ozzy do something with that nations, either declare war on me or someone......

    Leave a comment:

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