- First of all, I think it's not right that parties who have no real knowledge of what is going on are judging this situation while it is actually still going on. Who knows whether four nations are really helping me? Maybe I am bluffing? Maybe I just asked other nations to pretend they are helping me, whereas I received help from only one other nation? Maybe I had troops hidden away somewhere where the Inca did not see them? All possible. Don't be too quick to judge. All this ooc-banter about this also influences my diplo-efforts while the war is still going on, which is a bit unfair if you have no idea what is really happening.
- Second, just for the record, I don't condemn Inca's attack, fair play to them for trying. I don't think it was a very wise move considering other options for grabbing land, plus the build-up to war was done in two posts, with no PM's and no scheming, and no alliances that I know of. The diplo-element to the attack was thus not so big, therefore Inca's support from other nations was weak, decreasing their chances of success.
- I don't agree with what both Russia and Persia say. Egypt has been playing a neutral and peace-loving role, a very valid diplomatic strategy, found in a lot of places in the real world. It has its advantages and disadvantages, but I enjoy it because it forces me to focus on rhetoric, to talk, scheme, write, etc. This to me is what makes diplo-civ fun; you can use words to influence other nations, writing stories and sitting back and seeing what effect it has on the outcome of events. In this case, it worked really well, and the credits Egypt had built up due to its communication payed off. That is diplogaming if you ask me, and I'm surprised to see that the success of this strategy is frowned upon by others. Even if four nations would be helping me, shouldn't you then be telling me 'wow, nicely done' instead of 'it's bad for the game'?
- Some claim such alliances are bad for the game. I disagree; look at the Cold War. Huge alliances, lots of building and tech projects around the world, lots of tension, and: lots of rhetoric. Big alliances reflect real life and the tension this creates could be brilliant. Roll with it guys, who's to say where it will lead? For all we know, Egypt might turn completely rogue under a new ruler, or maybe Byzantium will be taken over by a warmongering king who rallies four other nations to attack Persia or India. Maybe India will rally all Tao nations and unleash a war against Hastogianists everywhere, World War!! It could happen, just because or in spite of these large alliances. But it won't happen if we whine in between about whether it might or might not be good, because people will not feel free to play the diplo-strategy they want.
- Russia, you make the point that there are no independent small states left. You also speak of continent-unity and a rule for military alliances. You also say that India and Byzantium's high score is not good for the game. I disagree. Why the focus on score and size and power and blocks? Like I said before, there are so many diplo-options, it is dazzling, the storylines that could unfold from the current situation could be brilliant, because of these blocks! The tension is rising because of it, military might is being built up, and at some point, **** will hit the fan and there will be world war. Great! The map will be redrawn, stories will be posted all the time, etc. And if that doesn't happen, there are so many other great possibilities: like I said above, any nation can change its role at any time! If you find it boring, then do something about it through diplo! Make an effort, plead with others, scheme, make it happen. I for one am easily swayed by cool plans and schemes that will create a new storyline, and I think others are too. One thing I absolutely don't do when asked to take part in something is think about what it will do to my score, or whether I will decrease in size, or whether it will make others bigger or smaller. All I do, is think about how much fun the storyline will be, and how much fun it will be to see a good storyline developing on the map.
- Russia, you say:
But there is no point in developing weapons, just sit back and play the builder game and let a bigger civ protect you. It's diplo, but its boring!
- Persia, you say:
Anyway, there's not much fun for the Inca if they face an opposition of all big nations in their neighbourhood that easily.
Don't respond. No need to reveal your plans and strategy.
But please keep in mind that a 4 biggies helping Egypt is imho not good for the game.
Don't respond. No need to reveal your plans and strategy.
But please keep in mind that a 4 biggies helping Egypt is imho not good for the game.
And like I say above, I disagree with your point. If four nations had stepped up to help Inca in wiping me off the continent, only leaving me with the cities on the island above it, then I would have rolled with it, and would have had loads of fun with the story lines, and I would have given Inca points for getting such a diplomatic effort to succeed.
Sorry for the long response, the main point is:
Diplo gaming is fun no matter what happens in score, size, alliances, as long as you are creative. If you really put yourself in the shoes of the leader of your nation as if it was real, then size, score, alliances, all that stuff that you worry about in a singleplayer game, it's all possible story material, so it doesn't matter, I think. Putting rules and restrictions on that ruins the game Russia, because then huge world wars would not happen, and it would place huge restrictions on story lines. If you no longer have the freedom to scheme behind other people's backs because you have to announce military alliances, and even have a restriction on how many people you can ally with, then you ruin a good part of the game by taking away the similarity with RL, and taking away the unexpected.


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