Is there a way to advance the turn manually? For example the game on pause now for 10+ hours because of one civ who didnt even wanted to play the turn. We increase the turn lenght to be sure everyone who is in war can move and they can keep the turn order. No point of wating for those who wouldnt play anyway if the turn was 8hr. (so we should advance the turn for example after 10 h. if every civ who is at war played.)
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The Dance of Civilizations [Diplo Game] [Organization Thread Pt1]
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Britannia, I won't technically declare war yet, that saves us from the tedious process of turn-order. You can declare war anytime you want as well, I'll still count it as if I declared war.Force is always beside the point when subtlety will serve
<a href = "http://apolyton.net/forums/showpost.php?p=5759340&postcount=49">Darius order to kill Oroetes</a></p>
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Russia, my hoped for friend, I sent numerous PM's to no avail. I could have helped you - and wanted to - so you ain't so responsive.
Apologies for suggesting that you never posted. Just read your PM's!“Quid latine dictum sit, altum videtur”
- Anon
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Originally posted by St Jon View PostRussia, my hoped for friend, I sent numerous PM's to no avail. I could have helped you - and wanted to - so you ain't so responsive.
Apologies for suggesting that you never posted. Just read your PM's!Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Game's up again
edit: oops, I was supposed to pause it, but now I see that both Russia and Persia were already playing. Their war most probably crashed the server.
Next turn: 24h b/c 3 civs are at war now. (by request of Britannia)Last edited by Robert; September 19, 2009, 03:33.Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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