I feel noble as well even though I play my games on monarch (and lately I've been beating the crap out of it ) noble has been the standard for MP and diplogames. I say we stick with it. the only real difference is when your citizens become unhappy. and of course tech huts. which I feel is a risk we'll have to face because less pressure on civs early on allows more varied strategies, at least that is my hope. have you ever tried to build a workshop/watermill/farm economy? skipping cottages altogether? have you ever tried a specialist economy producing little but food and cash? have you ever tried to build a seafaring empire with an economy based on trade routes? Great Lighthouse + Temple of Artemis (+Harbor) = kickass combo. on noble there is room for a lot more of this. HOWEVER. it also reduces the value of early luxuries and later on the value of health resources as we get more freebies. but all in all, people are used to different things and as such, it is simpler to go by the lowest common denominator. I can throw up a vote?
as for raging barbs. I would prefer not. though I love having something to stomp for xp early on it skews things slightly, making the great wall much more valuable and disadvantaging certain civs who are surrounded by land. it also reduces the value of imperialistic civs as deity mentioned (not escorting a settler = idiocy though) (and you better not be playing portugal again), and adds to the value of aggressive trait and protective. if you guys want to worry about your security, I'm sure I can assist with that
as for me being wiped out in the test game, it was crazy sheer conspiracy-type evil. my early warrior popped a hut nearby my capital while exploring, it spawned 2 barb warriors and they killed my warrior and proceeded casually to walk straight into my undefended size 1 capital that needed another 19 turns for a new warrior, marathon is unforgiving early on. I've never seen barbs enter cultural borders so early before. it was quite a fright. never feel too safe! we don't want a civ wiped out in the first session. vote coming up...
also, someone mentioned cultural linkage. i'm against that. for several reasons, one being that a more mixed up constellation = more variations. here's an interesting little statistical tidbit; of the 4 east asian civs, Japan, China, Korea, Mongolia there are a total of 6 aggressive+protective traits. while in central europe, you have potentially with germany, france, rome, russia, 4 industrial civs. I would like to see these cultures thrown over eachother randomly to vary the traits of neighbours. if you're unhappy with your neighbours you can always spend a few centuries roaminng with your settler
unless I see more people in favor of this, I don't think a vote is warranted. remember, it's not history reenacted, it is history created.
as for capo. look, no hard feelings. but your posting seemed a bit, derailing. you first announced that we were at an impasse when we were in fact progressing extremely expediently with the vote. then you suggested that the voting was unfair because it was skewed in the way it was laid out. you then continued to shout your wants instead of just voting like everybody else. as you said, things have changed a bit philosophically since you were here last, but you kept assuming that everyone agreed with you and that I was merely steering things in the direction me and a small minority wanted. that can't be further from the reality of the matter.
as you said in your previous post, 4 people tried to "rail" the game. well, if 4 people are in agreement then 4 out of 9 is 1 other person away from a +50% majority. now let me announce that those 4 people happen to be people in agreement, not a conspiracy constellation. I'm sorry if anyone feels railroaded over, but I have to say that we have sorted things out quite effectively just now. another vote will be coming up and Sid willing we'll get a clear majority for each option then we're almost dead set ready to play. I know that people are excited about this and want to get started. I know I am. I've been plotting since I was lying on the beach on Fiji! that's why I just want to get started. my interests are in the diplomacy, the game settings is a mere framework, personally I don't care much about map type. I don't care much about settings, I don't care! I just want to get the game rolling, but I don't want to put hindrances in our way.
right now we're getting suggestions for a few rules, options, variables, and following vote to end all votes, then we're practically ready to go. it is tuesday today and we're not playing for another 5 days.
and finally, just a word in. whatever happened to arvcran. he seemed interested a few days ago, but has since disappeared. and I agree that Mr.Linc has been unreliable. perhaps a second chance is in order, but we've gotten a good group here that has participated a LOT the last few weeks to get this thing going and I don't want to risk an AI. it is additionally worrying that he's apparently banned from the forums....
as for raging barbs. I would prefer not. though I love having something to stomp for xp early on it skews things slightly, making the great wall much more valuable and disadvantaging certain civs who are surrounded by land. it also reduces the value of imperialistic civs as deity mentioned (not escorting a settler = idiocy though) (and you better not be playing portugal again), and adds to the value of aggressive trait and protective. if you guys want to worry about your security, I'm sure I can assist with that
as for me being wiped out in the test game, it was crazy sheer conspiracy-type evil. my early warrior popped a hut nearby my capital while exploring, it spawned 2 barb warriors and they killed my warrior and proceeded casually to walk straight into my undefended size 1 capital that needed another 19 turns for a new warrior, marathon is unforgiving early on. I've never seen barbs enter cultural borders so early before. it was quite a fright. never feel too safe! we don't want a civ wiped out in the first session. vote coming up...
also, someone mentioned cultural linkage. i'm against that. for several reasons, one being that a more mixed up constellation = more variations. here's an interesting little statistical tidbit; of the 4 east asian civs, Japan, China, Korea, Mongolia there are a total of 6 aggressive+protective traits. while in central europe, you have potentially with germany, france, rome, russia, 4 industrial civs. I would like to see these cultures thrown over eachother randomly to vary the traits of neighbours. if you're unhappy with your neighbours you can always spend a few centuries roaminng with your settler
unless I see more people in favor of this, I don't think a vote is warranted. remember, it's not history reenacted, it is history created.
as for capo. look, no hard feelings. but your posting seemed a bit, derailing. you first announced that we were at an impasse when we were in fact progressing extremely expediently with the vote. then you suggested that the voting was unfair because it was skewed in the way it was laid out. you then continued to shout your wants instead of just voting like everybody else. as you said, things have changed a bit philosophically since you were here last, but you kept assuming that everyone agreed with you and that I was merely steering things in the direction me and a small minority wanted. that can't be further from the reality of the matter.
as you said in your previous post, 4 people tried to "rail" the game. well, if 4 people are in agreement then 4 out of 9 is 1 other person away from a +50% majority. now let me announce that those 4 people happen to be people in agreement, not a conspiracy constellation. I'm sorry if anyone feels railroaded over, but I have to say that we have sorted things out quite effectively just now. another vote will be coming up and Sid willing we'll get a clear majority for each option then we're almost dead set ready to play. I know that people are excited about this and want to get started. I know I am. I've been plotting since I was lying on the beach on Fiji! that's why I just want to get started. my interests are in the diplomacy, the game settings is a mere framework, personally I don't care much about map type. I don't care much about settings, I don't care! I just want to get the game rolling, but I don't want to put hindrances in our way.
right now we're getting suggestions for a few rules, options, variables, and following vote to end all votes, then we're practically ready to go. it is tuesday today and we're not playing for another 5 days.
and finally, just a word in. whatever happened to arvcran. he seemed interested a few days ago, but has since disappeared. and I agree that Mr.Linc has been unreliable. perhaps a second chance is in order, but we've gotten a good group here that has participated a LOT the last few weeks to get this thing going and I don't want to risk an AI. it is additionally worrying that he's apparently banned from the forums....
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