no go Dale
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RtW: Add-On Pack 1
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Originally posted by Dale
It's actually the UK and German teams (which equates to the Axis and Allies).
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1936 Map. I am US. it's 1940 and I cannot do anything yet. I have a task force in the Med Sea awaiting a jump to North Africa. Well the Russians just eliminated Finland and took all the western cities in N. Africa. But, they are losing the homeland to Germany. What's up with that? N.Africa was to be my staging area. How does anyone handle this? Or do you not ever play USA?
Steve
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I have played through quite a few Eurpoean theater scenarios and I have not seen Russia take anything in N Africa. Where would they stage from?? The AI rarely uses transports in force, and it can't attack the UK(unless you aren't playing historical).
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question on the road to war bata. I get a 90 second loop between moves, any one else? Then I get two moves and then wait again.
p.s. the winter movement farther down the map is good.Last edited by longdistance; August 31, 2007, 17:06.
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Beta 3 will be available this week!
The changelog has all changes in it, but it's not hard to compare with the beta 2 changelog to see what's changed.
Change Log:
- NEW: Full Intro Movie (with two types of music at random)
- NEW: Cutscene Movies (two for each theatre)
- NEW: Code Breaker (improved C3I & logistics)
- NEW: Anti Tank Gun (early artillery)
- NEW: Tank Destroyer (tank guns & destroyers)
- NEW: Chiang Kai-shek, Hitler & Hirohito added
- NEW: USSR invades Poland! (fortnight 2 September 1939)
- NEW: UU graphics (most, some units don't have any)
- NEW: Captured cities gain 500 culture
- NEW: Settlers for "Open Play" mode & random maps
- NEW: Can now play random maps & pre-made maps
- NEW: BtS events converted to RtW
- CHANGE: Can now play ALL nations
- CHANGE: MP enabled
- CHANGE: Moved intro text before Dawn of Man (instead of turn 1)
- CHANGE: Moved mode chooser to turn 1 (instead of turn 2)
- CHANGE: Infantry get bonus versus siege units
- CHANGE: Siege get bonus versus armor
- CHANGE: Armor get no bonus versus other types
- CHANGE: Anti Air get bonus versus air
- CHANGE: Iberia now called Nationalist Iberia
- CHANGE: China now called Peoples Republic of China
- CHANGE: German flag now swastika
- CHANGE: Unit costs (EG: tanks more expense)
- CHANGE: PzIV's slightly nerfed
- CHANGE: Cavalry moves = 3 (was 2)
- CHANGE: Medium Tanks moves = 3 (was 4)
- CHANGE: Broadcast towers gives loads of espionage benefits now (and generate Great Spys)
- CHANGE: Bitter Winter affected area increased (as intended originally, but with turn-speed slowdown)
- CHANGE: Nations don't speak American any longer, speak their language (or closest)
- CHANGE: Great People from the era
- CHANGE: Bombers no longer carry units
- CHANGE: City/colony/distance maintenance costs reduced
- CHANGE: Finland-German open borders for Continuation War
- CHANGE: War Weariness nerfed
- CHANGE: Tweaked artillery bombardment
- CHANGE: AI will build a lot more fighters
- CHANGE: English infantry now Commonwealth infantry
- CHANGE: AI more aggressive and handles naval invasions
- CHANGE: Paratroopers converted to BtS methods (removed mine)
- BUGFIX: Spies now invisible (including GS)
- BUGFIX: Sea trade routes fixed (oil fix)
- BUGFIX: People's Republic of China now Republic of China (with correct flag)
- BUGFIX: BF-109 fighter now before FW-190
- BUGFIX: Chairman Zedong now Chairman Mao
- BUGFIX: Anti Air units can now be put into Interception mode correctly
- BUGFIX: Anti Air units can no longer bombard
- BUGFIX: Destroyers cannot bombard
- BUGFIX: Winter terrains fixed
- BUGFIX: All processes now convert production at a rate of 100%
- BUGFIX: Spelling/grammar mistakes
- BUGFIX: Contains "Solver's unofficial patch"
- BUGFIX: Losing ability to build nukes fixed
- BUGFIX: AI Airbombing (AI will now actually factory and civil bomb!)
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