I think that a resource-rich start location is tragically wasted without a worker first. Improving these tiles and maybe boosting growth with a granary can give very rapid worker/settler output, as the +5 foods get added to the +4 hammers - and it feels like a good ol' Civ 3 settler pump.
EXP Civs can get a Granary in one turn - with a single chop. This can turbo-charge a city and shows how early infrastructural research & development (building up) is a very viable alternative to grabbing early religions.
EXP Civs can get a Granary in one turn - with a single chop. This can turbo-charge a city and shows how early infrastructural research & development (building up) is a very viable alternative to grabbing early religions.
Anyway, am I correct in assuming that, with a few minor detours, the plan you laid out requires a beeline at the expense of most other things? Hmm, wouldn't need an early religion, 'cause you'd get Confucism with that beeline, huh?
The Great Library, though, was a good build in my second floodplains city. I had my capitol build a bunch of fp cottages, but the other city went with farms so it could work a bunch of mined hills and still have a specialist or two (in addition to the two free scientists from the GL).
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