I agree...the AI strategy of pillaging is correct in most cases. It just pillages stuff you dont actually need as well, giving you time.
Of course, its probably beneficial for him to pillage htose squares eventually, it hurts your chances to expand into that area, and it gets them money.
Its just that this buys you a bit of time.
Also, it cant necessarily tell if those squares are being used in a city or not, so I think its fine the way it is.
Of course, its probably beneficial for him to pillage htose squares eventually, it hurts your chances to expand into that area, and it gets them money.
Its just that this buys you a bit of time.
Also, it cant necessarily tell if those squares are being used in a city or not, so I think its fine the way it is.
Originally posted by yin26
The issue of AI pillaging is an interesting one, and I'd wager that the AI behavior as-is will likely prove more useful more of the time than beelining for a city. Consider that cities provide your units massive defense bonuses. Also consider that if you attack his units out in the open, you've not only lost that defensive bonus, but now *you* give the AI defensive bonses by virture of being the attacker. Sometimes, too, you don't have the right counter ready (think stealth bombers when you have no AA), so it's possible the AI can literally bring you economy to nothing in a matter of turns by pillaging.
Then, of course, having to vacate your cities (to whatever degree) in order to get at the AI out in the open leaves those cities vulnerable to attacks from another direction or from the AI stack itself if it does well against your attacks.
Of course, it would be ideal for the AI to beeline to a city when it "knows" it has sufficient force to take it without massive losses. No doubt there. And the idea of a pillage zone is a good one as long as you have the units ready to turn that to your advantage. But if the AI is working in the dark, so to speak, with no cheats as to knowing what the precise composition of your army is, then I think pillaging as it stands now is generally the perfect thing for the AI to be doing.
The issue of AI pillaging is an interesting one, and I'd wager that the AI behavior as-is will likely prove more useful more of the time than beelining for a city. Consider that cities provide your units massive defense bonuses. Also consider that if you attack his units out in the open, you've not only lost that defensive bonus, but now *you* give the AI defensive bonses by virture of being the attacker. Sometimes, too, you don't have the right counter ready (think stealth bombers when you have no AA), so it's possible the AI can literally bring you economy to nothing in a matter of turns by pillaging.
Then, of course, having to vacate your cities (to whatever degree) in order to get at the AI out in the open leaves those cities vulnerable to attacks from another direction or from the AI stack itself if it does well against your attacks.
Of course, it would be ideal for the AI to beeline to a city when it "knows" it has sufficient force to take it without massive losses. No doubt there. And the idea of a pillage zone is a good one as long as you have the units ready to turn that to your advantage. But if the AI is working in the dark, so to speak, with no cheats as to knowing what the precise composition of your army is, then I think pillaging as it stands now is generally the perfect thing for the AI to be doing.
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