Originally posted by Velociryx
Settler first allows you to play to your game, without worrying about whether the worker will be occupied, cos he'll be delayed long enough that you'll have worker-relevant techs when they come to completion (and ultimately, it swaps the flexibility....you lose flexibility on the ground, but gain the freedom to pursue whatever tech you want to on the opener, even if you have no starting worker-friendly techs)
Settler first allows you to play to your game, without worrying about whether the worker will be occupied, cos he'll be delayed long enough that you'll have worker-relevant techs when they come to completion (and ultimately, it swaps the flexibility....you lose flexibility on the ground, but gain the freedom to pursue whatever tech you want to on the opener, even if you have no starting worker-friendly techs)
I see Workers as the grease for the wheel that is your strategy. In other words, to me a strategy without Workers is less efficient than one that includes/prioritizes them (while, above, I've enumarted numerous strategies that did not involve early Settlers). Prove me wrong!
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