hi guys ^^
spent the last few days playing deity difficulty to check out if the early expansion is viable (referring to bronze and chopping).
this strat is pretty good / better said "fast enough" to claim some good cities on deity.
tthough other problems did arise:
1. techtree stuff: due to hordes of barbarians i have come to the conclusion that Archers are a must have early on (usually the tech i go for after bronze - starting with catherine who brings mining and hunting).
by archers = must have i mean: MUST ! have. i really recommend to check that out yourself but i see no other possibility, maybe except taking that civ that gets excellent warrior-special unit (inca or so?)
2. having a state religion is diplomatic suicide (-4) which does what you dont want to be done...aggroing the comp early on =P
3. the computers are fast in building wonders. usually stonehenge is completed around 2500BC !
4.health and unrest become an issue when cities reach size of 3 or 4. also, for choosing new city sites this factor is important (jungle really hurts so just for countering this, one wants to research iron working to chop them down).
5. great leaders occur rarely because one does not get wonders and therefore no easy GL pts.
most important thing i am looking after atm is how to improve research. of course alphabet is a good one to close the starting gap (comps seem to trade according to research costs,btw) but nevertheless they are always seriously ahead in tech. i remember one game where victoria finished their spaceship around 1700 when i was researching gunpowder or so *sigh*
(ok, have to admit that after early game i have absolutely no plan what is going on, but this was quite ahead of me anyway).
spent the last few days playing deity difficulty to check out if the early expansion is viable (referring to bronze and chopping).
this strat is pretty good / better said "fast enough" to claim some good cities on deity.
tthough other problems did arise:
1. techtree stuff: due to hordes of barbarians i have come to the conclusion that Archers are a must have early on (usually the tech i go for after bronze - starting with catherine who brings mining and hunting).
by archers = must have i mean: MUST ! have. i really recommend to check that out yourself but i see no other possibility, maybe except taking that civ that gets excellent warrior-special unit (inca or so?)
2. having a state religion is diplomatic suicide (-4) which does what you dont want to be done...aggroing the comp early on =P
3. the computers are fast in building wonders. usually stonehenge is completed around 2500BC !
4.health and unrest become an issue when cities reach size of 3 or 4. also, for choosing new city sites this factor is important (jungle really hurts so just for countering this, one wants to research iron working to chop them down).
5. great leaders occur rarely because one does not get wonders and therefore no easy GL pts.
most important thing i am looking after atm is how to improve research. of course alphabet is a good one to close the starting gap (comps seem to trade according to research costs,btw) but nevertheless they are always seriously ahead in tech. i remember one game where victoria finished their spaceship around 1700 when i was researching gunpowder or so *sigh*
(ok, have to admit that after early game i have absolutely no plan what is going on, but this was quite ahead of me anyway).
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