I think that a resource-rich start location is tragically wasted without a worker first. Improving these tiles and maybe boosting growth with a granary can give very rapid worker/settler output, as the +5 foods get added to the +4 hammers - and it feels like a good ol' Civ 3 settler pump.
EXP Civs can get a Granary in one turn - with a single chop. This can turbo-charge a city and shows how early infrastructural research & development (building up) is a very viable alternative to grabbing early religions.
EXP Civs can get a Granary in one turn - with a single chop. This can turbo-charge a city and shows how early infrastructural research & development (building up) is a very viable alternative to grabbing early religions.
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