You just described the process I go thru when making a commerce city!
I build 1 worker per city (but never one worker IN each city). That's more than enough to do the initial terraforming, chop, road connect everything, and then go back and revisit certain tiles (with time to spare!). I have NO problem with terraforming a tile, and then changing its configuration later, to better suit the changing needs of the game.
Further, I find this "switching out" paradigm VERY handy when dealing with specials I can't make full use of yet (say, "dye" or "grapes" (wine). I got no problem farming them to get a food AND commerce gain until I get the appropriate tech to make even better use of the resource. Sometimes, I'll even cottage them, and then "reclaim" that land later....good stuffs!
-=Vel=-
I build 1 worker per city (but never one worker IN each city). That's more than enough to do the initial terraforming, chop, road connect everything, and then go back and revisit certain tiles (with time to spare!). I have NO problem with terraforming a tile, and then changing its configuration later, to better suit the changing needs of the game.
Further, I find this "switching out" paradigm VERY handy when dealing with specials I can't make full use of yet (say, "dye" or "grapes" (wine). I got no problem farming them to get a food AND commerce gain until I get the appropriate tech to make even better use of the resource. Sometimes, I'll even cottage them, and then "reclaim" that land later....good stuffs!
-=Vel=-
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