My biggest problem in multiplayer right now is logistics. People insist on playing at "Blazing" speed, which in normal terms is 30 sec per turn. As the game progresses more time is allowed per turn, up to 1:30 and more, but I haven't figured out the exact mechanics. It's simply not enough time when you can produce a lot of units.
When using my standard six city start, with 2-3 added later, I can focus 3-4 cities exclusively on military unit production without slowing down my economy and hence research. The only problem is getting them to the battle area in a timely manner
When using my standard six city start, with 2-3 added later, I can focus 3-4 cities exclusively on military unit production without slowing down my economy and hence research. The only problem is getting them to the battle area in a timely manner
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