"EDIT: the barbs are probably the biggest difference."
Unit and City upkeep, happiness and health are all impacted by going up a level. On Monarch you don't get the bonuses you do at Prince.
My 2nd city had no impact on upkeep, my 3rd immediately hit me with -1 (taking me off 100% research) and shortly after it grew a little hit me with another -1 for distance. With 4 cities, all over size 6 I had a total of 6gp/turn for distance and 7gp/turn for upkeep...not counting unit upkeep (I was gaining 2gp/turn at 90% sci). Assuming twice the cities would equal twice the upkeep, that would 12gp/turn in distance and 14gp/turn in upkeep. The distance issue would probably be greater since the more cities you have the further from the capital they are. 26gp a turn and not counting unit costs (I had roughly 35-45 units, can't recall upkeep on them), would just be immensely hard to cope with. I know I've REX'd an empire to death once already.
I still think a good test of a worker/improvement rush at the beginning will help offset this.
I know I could skimp on more of the units to cut costs but without them the AI attacks come more quickly. Maybe I'll try skimping on the military early on as well and just stick with 3 units per city instead of my usual 6 or so.
Unit and City upkeep, happiness and health are all impacted by going up a level. On Monarch you don't get the bonuses you do at Prince.
My 2nd city had no impact on upkeep, my 3rd immediately hit me with -1 (taking me off 100% research) and shortly after it grew a little hit me with another -1 for distance. With 4 cities, all over size 6 I had a total of 6gp/turn for distance and 7gp/turn for upkeep...not counting unit upkeep (I was gaining 2gp/turn at 90% sci). Assuming twice the cities would equal twice the upkeep, that would 12gp/turn in distance and 14gp/turn in upkeep. The distance issue would probably be greater since the more cities you have the further from the capital they are. 26gp a turn and not counting unit costs (I had roughly 35-45 units, can't recall upkeep on them), would just be immensely hard to cope with. I know I've REX'd an empire to death once already.
I still think a good test of a worker/improvement rush at the beginning will help offset this.
I know I could skimp on more of the units to cut costs but without them the AI attacks come more quickly. Maybe I'll try skimping on the military early on as well and just stick with 3 units per city instead of my usual 6 or so.
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