Originally posted by Velociryx
I've been extolling the virtues of health too (first post!).
The thing I'm seeing here tho...the trend is that early chopping to get those initial cities out (3-4) is so overwhelming an advantage that all the other branches of the tech tree wither by comparison.
Even if that's all the chopping you ever did, I've not seen an alternate strat crop up here that can touch it.
Settler first will get you a second city as fast as worker first, but if you want to keep expanding fast after that, then worker/chop is THE way to do so, and since getting those initial cities founded fast is so important to long term growth, I have my doubts that another ancient-era starting strat will wind up being able to compare, and if that's the case, then that's a pity, because it essentially straight-jackets you along one path in the ancient era.
We'll see tho.
-=Vel=-
I've been extolling the virtues of health too (first post!).
The thing I'm seeing here tho...the trend is that early chopping to get those initial cities out (3-4) is so overwhelming an advantage that all the other branches of the tech tree wither by comparison.
Even if that's all the chopping you ever did, I've not seen an alternate strat crop up here that can touch it.
Settler first will get you a second city as fast as worker first, but if you want to keep expanding fast after that, then worker/chop is THE way to do so, and since getting those initial cities founded fast is so important to long term growth, I have my doubts that another ancient-era starting strat will wind up being able to compare, and if that's the case, then that's a pity, because it essentially straight-jackets you along one path in the ancient era.
We'll see tho.
-=Vel=-
The problems as I see it are:
You probably dont have an early religion. This limits your ability to create happiness improvement. However, you can get a later religion, and your opponents religions will spread to you in time. Very early, you dont have a happiness problem. Also, faster expansion means more resoures providing happiness, which solves the problem.
You have slightly reduced health due to chopping. Again, you fight this by expanding faster to more health improving resources.
It also can only be done in the ideal form (worker then settler with immediate chopping) if you start with mining. Others will have the worker unable to immediately chop. however, if you had something else useful for the worker to do due to a different statting tech, for a few turns, you could be fine.
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