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  • Playing persian empire vs americans on duel lake map.
    Been at war for a time, then after some gifts i proposed peace and americans accepted.
    But their units kept on bombarding my cities and in one case even captured one of my cities. While we two are at peace!
    But no new attacks were launched - looks like AI doesn't cancel its previous agressive orders, but/and/so their attacks don't trigger war.

    Comment


    • Originally posted by SpartanLord
      I use duel monitors and I have them set to extended desktop and it works just fine. What is your setting?
      I have them set to extended desktop, but my main screen is running at 1280x1024 and the other at 1024x768.

      I've only played the tutorial so far, but I'd imagine it would be the same in the main game.

      Comment


      • Version: Civ IV Australian DVD Retail

        Bugs:
        * Leader videos on diplomatic talks will only display intermittently, usually blacking out entirely or showing only teeth.
        * Global view sometimes unusable, as cloud layer replaced with graphical corruption.
        * Buildings will not be visible in Civilopedia articles.
        * Wonder videos rarely work, usually just displaying graphical corruption and looping sound.
        * Gameplay is fine.

        Tested with all three in-game Anti-Aliasing settings, and all other graphical settings on High.

        System:
        AMD Athlon 2500+ XP
        ASUS A7-8VX
        1024MB DDR400
        Powercolor Radeon 9800 Pro 128MB (Omega 5.10 Drivers)
        Hercules Gamesurround Muse XL
        Windows XP SP 2
        If I determine the enemy's disposition of forces while I have no percerptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then even the deepest spy cannot discern it nor the wise make plans against it.
        -Sun Tzu 'The Art Of War'

        Comment


        • Well so far, it's playing pretty well, no real noticable defects, apart from one. I have a game that is constantly crashing at the same point.

          Therefore I can't progress.

          One of my cities has just built a Courthouse and so the gaville smacking sound of what sounds like fat boistrous MP's sound up... then the sound just reiterates and jumps like a needle on a record player (remember the days of vinyl) before crashing neatly to the desktop.

          While running the Windows Task Manager, I notice how the Page File Usage shot up from 215Mb before opening CIV4 to about 750Mb at time of crash.

          I gather this is some kind of memory issue?

          I have:

          Windows XP SP1
          AMD Athlon XP 2000 (~1.7Ghz)
          512Mb RAM
          Page File set to Auto, currently 336Mb used, 913 Available
          AWARD BIOS v6.00PG
          DirectX 9.0C
          ATI Radeon 9200
          Avance AC97 Audio

          I could probably stand to update my display driver, as it appears to be a couple years old.

          Any ideas?

          Cheers
          Simon

          Comment


          • why sp1? apparently, first thing they reccomend is to upgrade to sp2.

            Comment


            • Considering how everyone else seems to be getting so many more problems WITH SP2 I think I'll stick where I am for the time being.

              (there's other more time consuming reasons though)

              Cya
              Simon

              Comment


              • I don't read the whole thread, so sorry if this is only old stuff.
                (european game version)

                In my case the Ironworks seems to be broken.

                It says base production: 33
                +50% from buildings
                +100% from ressources (I think this should be the Ironworks)

                Totalproduction: 49 (with +150% this should be 82)
                (The Ironressource is in the same city while coal is somewhere else, I don't know if this matters)


                I have added more than 6 superspecialists to one city and can't see the 7th anywhere but it seems he is working correctly. Seems they have only made place for 6.

                Due to upgrading units you can create units with promotions that are not possible normaly.
                I have an Infnatry with city raider and a gunship with a really useless mobility promotion, a solution could be to just remove such promotions on upgrading and let the player choose another promotion afterwards or to just allow city raider for infantries.

                Additionally some really weird usability issues, but while I'm just playing the first game I may become used to the one or the other a little bit.
                And yeah for sure the wonder movies are jerkily and I'm missing lots of links in the civiliopedia.
                And last the most important it is only working on some extremily ugly operating systems.

                Comment


                • Not seen this elsewhere, but my latest game has units from another Civ within my territory where I don't have an open borders agreement with them.

                  I used to have an agreement with them, but they cancelled it a while ago. I recently tested trying to go into their territory, but it asked if I wanted to declare war, so I said no. The next turn they offered a new open borders agreement. I refused, but 2 turns later their units started appearing inside my territory.

                  Comment


                  • Originally posted by GodSpawn

                    I have them set to extended desktop, but my main screen is running at 1280x1024 and the other at 1024x768.

                    I've only played the tutorial so far, but I'd imagine it would be the same in the main game.
                    I have tested the same setting and it works fine for me. Maybe its a driver or Vcard issue for you.

                    Anyway as I posted in another thread my system specks are as follows:


                    Dell Precision 650 WS (XP Pro SP2)
                    4GBs ECC RAM
                    4TBs HDD (Raid0)
                    Duel Xeon 3.2Ghz (2MB-L2)
                    Duel Dell 2001 FPD (21")
                    nVidia Quadro FX 3000 (256MB)
                    SB Audigy 2 (Plat)
                    Altec THX 5.1 SSTS
                    100MB OC3 (Network)

                    Have you tried different settings to test things and or your basic config?

                    Comment


                    • wrong move number when building routes

                      might have been reported already:

                      if you order workers to build a route you get a dotted line where it will be built and a number. The number actually refers to how many moves the worker would need to go there - not how many moves the worker will need to build the route. This is misleading and a rather simple bug.

                      Comment


                      • For anybody experiencing jerky movie playback on a nVidia GeForce FX 5500...or maybe any GeForce 5xxx, or any nVidia at all, I've been doing some tweaking and have found a solution that works for me, at least.

                        Now, I only know of one way to get to this menu; it's the way nVidia installed it by default. Right-click on your desktop, and among the options should be one that says "nVidia Display," with a pull-down menu of its own listing the available displays. Pick the display in question, and it'll bring up the application profiles list where you can customize, well, I don't really know what all these things mean. But, there are three options that I've found can drastically affect movie playback in CivIV.

                        Now, I'm not picky, so I just applied my settings to the active profile "- Global Driver Settings," but you can make your own CivIV profile, if you like. "- Global Driver Setttings" has the default values for each of the options in the box below that, aptly titled "Global Driver Settings." You can leave the "View" on "Basic settings," because we only need the first two (Antialiasing/Anisotropic filtering) and the last one (Vertical Sync). By default, these three are set to "Application-controlled." Highlight any of them and you'll see a check-box for "Application-controlled," plus a greyed out slider bar. Disable the check-boxes, and make sure all three of those options are set to "Off." Hit "Apply," and you're good to go!

                        Or, at least, I am. CivIV runs slick-as-a-whistle on my Celeron 2Ghz running WinXP SP1, 1gb PC2100 DDRRAM, using a 256mb PCI GeForce FX 5500. If anybody needs any clarification, I can be reached at mkindy1@msn.com; or, if anybody out there can better explain what I've just explained, I'd be happy to hear it.

                        Comment


                        • Oh, and, of course, lower the graphics settings in Civ4's options menu to "Low." :P

                          And here's a graphic to help, just in case:

                          Comment


                          • I have problem with that my civiliztion shut down while i play. most when i get new map, or when i playing longer etc..

                            I have directx 9.c, geforce 5200, celeron M 2.66, 1 Gb ram.

                            Comment


                            • Originally posted by GodSpawn

                              I have them set to extended desktop, but my main screen is running at 1280x1024 and the other at 1024x768.

                              I've only played the tutorial so far, but I'd imagine it would be the same in the main game.
                              I had the same thing. You can do one of three things:
                              1) Play in windowed mode and maximize the CIV window. The the scrolling works fine, but you have an inche or so gap between screens, the center of whice is the middle of the screens (anoying for reading messages, centering the world map, things like that).

                              2) There should be a spot whithin three or four pixels of the side that will get the mouse pos and scroll. It's kind of hard to hit but you can do it if you keep trying.

                              3) Ditch the dual monitors bit and go with one while playing CIV. Pain to keep switching back and forth but not that big of a deal really.

                              Tom P.

                              Comment


                              • Originally posted by sabrewolf
                                UI:
                                in the foreign advisor resources tab if you have more resources than one full line in starts a new one. however this is only visible to about 1/4. (the trade advisor could anyhow be a bit more helpful (eg. which civ would buy which resources/which technologies)
                                If you left-click on one of the other civs, it will show you only those items (techs or resources) the other civ does not have.
                                A bit annoying though is, that it doesn't show you how much surplus you have of a given resource. It will only show you, that you have e.g. copper, but it won't tell you how much copper you have.

                                Comment

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