that's always been my biggest pet peeve with the series. damn you soren, damn you!
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What's in Civ4. Just the facts, ma'am! (2nd edition)
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I wasn't born with enough middle fingers.
[Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]
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I can't figure that one out either- isomectric maps have all the involved coding and complex calculations of hex maps, but the flawed movement scheme of a plain grid. It's the worst of both worlds really...Enjoy Slurm - it's highly addictive!
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you could even create the illusion of a spherical map with an overlapping cube.I wasn't born with enough middle fingers.
[Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]
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Originally posted by Rommel2D
I can't figure that one out either- isomectric maps have all the involved coding and complex calculations of hex maps, but the flawed movement scheme of a plain grid. It's the worst of both worlds really...Seriously. Kung freaking fu.
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Speaking of a plain grid map, from the video we see that you can view the game from both the Civ1 view (with squares) and the Civ2/3 view (with diamonds) by doing a quick change within the game, but doesn't this give a little "problem":
If we say the standard is squares (from the look of the screenshots this seems to be the case) we have the northpole in the north and the southpole in the south, but if we use the diamonds view wouldn't that make the northpole go to the northwest and the southpole to the southeast (or whichever way it turns)... so to do a "normal" scroll to e.g. the east you actually have to scroll to the northeast otherwise you'll just end up looking at the southpole
This space is empty... or is it?
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The only spherical screenshot I found with a quick search had the grid lining up square. I'd assume the graphics engine lets you skew the grid and view it as iso, but the world map would remain a plain grid. (If the cardinal directions were to line up with the corners of the squares, it would be an iso map with all the superfluous complexity it involves...)Enjoy Slurm - it's highly addictive!
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There is no way to make 'millions of hours of manpower' to be disposal in the game. There are 38 Firaxians, lets say, 12 new interns. Working 12 hours a day, ALL the friggin year, makes 219.000 work hours. Multiply by 3 or 4, does not reach even a million.
Correct please.Owww, I'm so cute! ^_^
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Originally posted by vovan
Chalk up Axeman on the unit list.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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Towards the end of the video (which is *awesome* btw), Soren pulls back to the globe view, and you can see the top down view 'wrap' to a globe. Very cool.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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It's cool looking, but it's still not a globe. I hope people aren't getting too excited thinking the map is finally spherical. The globe view is just a sort of 'reverse'-Mercator projection of the map."Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss
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How is a 'reverse'-Mercator not a globe? I mean, I understand that it's not the same as unprojected or conformal maps being 're-globed', but in the process of stretching the Civ map onto a globe, you still get, well, a globe.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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