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What's in Civ4. Just the facts, ma'am! (2nd edition)

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  • Don't have much time today due to RL issues, but first post updated. Added:

    - Aztec flag
    - Delhi as Indian capital
    - Chinese cities of Canton, Shanghai, Tientsin, Tsingtao, Xinjian
    - Confucianism as religion (confirmed)
    - Grocer Building (placeholder)
    - Catapult, Frigate, Tank, Submarine, Mobile Infantry, Helicopter Gunship, Stealth Bomber, Nuke Units (placeholders)

    Edit: and I added the Firaxis site to the screenshots section.
    Last edited by Locutus; May 26, 2005, 15:37.
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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    • Looks impressive...I wait with anticipation...nice to see they have kept some of the old aspects of the other games, and religion sounds like a cool idea!
      Speaking of Erith:

      "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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      • Also they seem to be a lot more focussed and seem to be less rushed now they have Infogreed off their backs
        Speaking of Erith:

        "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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        • I certainly hope so.

          I view that as the one major problem contributing to the downfall of Civ3. Poor Microprose wouldn't have done that...
          The Apolytoner formerly known as Alexander01
          "God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
          "We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949
          The Kingdom of Jerusalem: Chronicles of the Golden Cross - a Crusader Kings After Action Report

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          • Infogreed was undoubtably a factor, but the defection of a good portion of the crew to form BHG (Rise of Nations) and all the legacy poorly-documented code from Civ2 also had their part.
            Combining old code with people not so familiar with that code would be a good recipe for ... Civ3!

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            • All things considered, Civ 3 turned out to be a pretty good game...at least once C3C came out. It only took a couple more years after the release of the original game to finally get a good product!
              "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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              • I suppose it wasn't as bad by the end, but I still hope Civ4 doesn't have that problem!
                The Apolytoner formerly known as Alexander01
                "God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
                "We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949
                The Kingdom of Jerusalem: Chronicles of the Golden Cross - a Crusader Kings After Action Report

                Comment


                • Originally posted by Alexander01
                  I suppose it wasn't as bad by the end, but I still hope Civ4 doesn't have that problem!
                  What?! If there aren't improvements to be made, how will we expect there to be updates and upgrades! I AM at least half serious, here.
                  New versions can be almost like a new game. Learning how to play (and especially play WELL) a game is where a large part of the fun is.

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                  • Thank you Locustus!

                    Civilization IV seems to be shaping up very well so far. At the moment I only have 3 unanswered concerns (apart from bugginess - like everybody I hope they take their time to test the game to avoid too many bugs):

                    1) The spherical map might make regional scenario-making diffucult. Don't get me wrong - I love the spherical map for the random maps and for world maps (and I am assuming there will be world maps included with the game or the ability to create them), but for maps of say ancient Rome, or medieval Japan, etc. they will not work very well. Unless, of course, the ability to make flat maps is retained in the game in which case this concern would be moot.

                    2) I am hoping for many civilizations to be playable simultaneously (preferably all of them) on the same map. This will most likely be possible, but it has not been mentioned yet.

                    3) I am somewhat concerned about the removal of maintenance for buildings, which I most certainly did not consider to be an 'unfun' element. Perhaps they have replaced it with something different and even better (though maintenance was good) but there is no word on that yet. Removal of corruption and waste does not really bother me too much and neither does the removal of rioting - I did not consider them bad features, but unlike maintenance they were not exactly superb features either. As to the removal of pollution and subsuming it under health - that decision I wholeheartedly applaud - I hated having armies of workers having to be constantly on guard to clear polluted squares - that was really annoying.

                    As for the rest of the game - it seems to be shaping up great and even these concerns may be addressed as more information becomes available to us.
                    Rome rules

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                    • Yes, simultaneous play would be an interesting feature.
                      The Apolytoner formerly known as Alexander01
                      "God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
                      "We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949
                      The Kingdom of Jerusalem: Chronicles of the Golden Cross - a Crusader Kings After Action Report

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                      • Is a magnitude more difficult to program (from what I've heard ).
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

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                        • Originally posted by Alexander01
                          Yes, simultaneous play would be an interesting feature.
                          Although that would be an interesting feature, it is not what I meant. By saying 'simultaneously' I meant that it would be nice to have many civilizations playable in the same game rather than merely 7 in Civilization 2.
                          Rome rules

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                          • Originally posted by Roman


                            Although that would be an interesting feature, it is not what I meant. By saying 'simultaneously' I meant that it would be nice to have many civilizations playable in the same game rather than merely 7 in Civilization 2.
                            I knew what you meant. Civ3 had a possbility to mod to have 31 at once.
                            The Apolytoner formerly known as Alexander01
                            "God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
                            "We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949
                            The Kingdom of Jerusalem: Chronicles of the Golden Cross - a Crusader Kings After Action Report

                            Comment


                            • Which brings up a good point.. I hope the game will balance itself according to how many civs are playing. You could play with 31, but it would completely wreck the tech rate because the biggest maps were only designed for 8 (even though 16 could by default play on huge... that was wonky tech rates anyhow).

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                              • cIV's map isn't spherical, it's just rounded when you get to a global view. Watch the video and notice that while they traverse east and west all they want, they can only tilt it north and south a little bit.
                                Click here if you're having trouble sleeping.
                                "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

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