Thanks


) leaving the team in mid-development. There was already working MP back in, what, February, and plans of allowing (and by now I'm sure quite a bit of real development into) powerful and sweeping modding. Thus real programmers in the mod community can make all those crazy wacky changes that people around here would want without Firaxis having to compromise the core gameplay.

I'm on to bigger and better things than the C3DG Presidency these days though, for better and for worse. 
Yes, code reuse is quite common, but you're opening up a new can of worms when you're drawing on stuff that's 8 years old, written by multiple generations of programmers including the final group which clearly knew they were going to be leaving the company as they were working on the game. How hard do you think people work when they know they're going to quit tomorrow or next week? 


My favorite MP gaming moments were while playing it though.
) than what Paradox does. I won't go into details, but work late into the evenings and on the weekends is something that team is quite familiar with. They live to make games and they live to make the best games they can. Which is another reason why I have so much faith in their ability to produce a masterpiece. Their dedication goes far beyond 9 to 5 and what they get in the mail once a month.
You just have to tell one day!

No, I'm not a HOI2 beta, I'm afraid that I've been too busy to do anything with that project, though it appears to be shaping up nicely.
All I hope is that people give it a fair chance before calling it trash or expecting a dud. There are a lot of people working very hard on it, not for money or for fame but just to make a great game which people enjoy playing. I'm sure they'd be very happy too if people would let their finished work speak for them when d-day comes.
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