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  • "It's not more of a challenge, it's more of a headache. One of the main reasons I don't go much higher than warlord either"

    Is it sarcasm? Because the level were everything is equal is Regent. Below this level AI has penalties to production, growth, reserach. I do not know exact numbers (like 20% more costs on warlord, and 50% for chieftan)

    About chaeating of AI in genral.
    I do not think it is fair to compare far simpler game like chess with Civ. In chess only 64 tiles and 16 pre-determined pieces of 6 types for just 2 sides. Theory of playing chess was actively developed for approx. 150 years. In comparison, Civ exist only like 13-14 years has vastly more complex rules (3 sets radically already), was developed by just one company. Designing CivIV will requre like 3 years and you want "150 years" qualities of this game? Get real!

    Comment


    • Hi Trip,

      Wished I hadn't posted with a broken keyboard- as I've destroyed the readability of this thread, I really am sorry all about this.

      Talking of cheating AI, as we were, I noticed that the AI no longer sees submarines on Monarch level, but does at Regent level. I still get the "grab-attacks" on a worker placed exactly 3 squares away from the border- but only if they have (I assume) what they consider adequate defences in each home city.

      I'm currently in a war with Egypt, and I left 6 workers on a hill in full view and in reach of the Egyptian Railway system- they didn't go for it, yet had about 6 cities left.

      Seems to me the AI cheats less on higher levels, except for technology, which it cheats just as much as Sid Meiyer programmed it to do in the original.

      Cheating on troop dispositions knowledge is a very good example of why I dislike the lazy programmers- the defence of your Civ is paramount. Knowing I have one Spearman in a border city (as we often do) and it will take 600 years to produce another, and 200 years to get the nearest horseman upto it is serious cheating!

      Toby :-(

      Ps; Come on Pvzh, Chess uses a lot more grey matter than Civ. A loss of a single city doesn't finish a game, whilst the loss of X piece in chess might.
      Last edited by Toby Rowe; January 20, 2005, 21:39.

      Comment


      • Originally posted by pvzh
        "It's not more of a challenge, it's more of a headache. One of the main reasons I don't go much higher than warlord either"

        Is it sarcasm? Because the level were everything is equal is Regent. Below this level AI has penalties to production, growth, reserach. I do not know exact numbers (like 20% more costs on warlord, and 50% for chieftan)

        About chaeating of AI in genral.
        I do not think it is fair to compare far simpler game like chess with Civ. In chess only 64 tiles and 16 pre-determined pieces of 6 types for just 2 sides. Theory of playing chess was actively developed for approx. 150 years. In comparison, Civ exist only like 13-14 years has vastly more complex rules (3 sets radically already), was developed by just one company. Designing CivIV will requre like 3 years and you want "150 years" qualities of this game? Get real!
        To me, Civilization III and Chess are similar because the games are based upon an array. In Civilization IV, I hope men and women can hide behind mountains (and make tunnels). The programming is more complex with the huge map of Civilization III. Yet, most people and equipment move the same. People who are trained in the mountain regions ought to be work and fight better in the mountain regions and so on. Chess makes one to think in an array not spatially. The programming for chess needs little improvement for the most advanced players, and some times, for the new learners. The point is that no game should rely on cheating to make it special because it does not.

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        • Originally posted by Toby Rowe Wished I hadn't posted with a broken keyboard- as I've destroyed the readability of this thread, I really am sorry all about this.
          Now that it's fixed, you could always go back and edit it, duder.
          A fact, spinning alone through infospace. Without help, it could be lost forever, because only THIS can turn it into a News.

          Comment


          • Originally posted by Joseph
            I think it will be Jan 05 before we hear anything about Civ 4.
            In Jan 2005 PC Gamer, page 52. I will list the high lights of the article.

            Sid himself will lead the development of Civ 4. "Civ 4 has been written entirely from scratch." It will be 3D. The combat system has been completely revamped to encourage players to use different kinds of units together, like ground troops and air units backed by bombardments. Units will gain experience and acquire new upgrades such as bonuses against specific enemy types.
            No spearmen defeating tanks this time.

            The Tech tree will be free to build whatever and not follow a path. There will be new features, such as 'World Religions and Great People, which will affect your entire empire.

            MP will be added now and not later.

            The no cheat was in a piece written by Jeff over at CFC forum.
            How was that for a guess?

            Comment


            • Josef,

              I just did, I actually re-wrote the the thing and elaborated.

              I also noticed that where I wrote the word (self-censorsed) "c**k-up" it was recognised as swearing, which we both know isn't, so it now seems that a male chicken and an English saying is not allowed- Churchill must be turning in his grave. [c**k up] = a mistake.

              Anyway, whilst the post seems okay, I seem to have mucked up P15 permanently, it still needs to scroll.

              Toby

              Comment


              • Originally posted by Toby Rowe


                I'm not Keith/kieth.

                All,

                I heard that company x was hampered by company y over ownership on the "Civilisation" title in a newspaper- I assumed that argument was over.
                After Sid and Co. left Microprose (BTW Sid and an USAF Col. started MP), Activision wanted to make Civ Call to Power and there was a law suit between Microprose and Activision and MP won. So the name Civ stayed with MP. I think it was the Co. that made Falcon 1, 2, 3, & 4. that bought MP. However they when broke real soon, and Hasbro brought it(That is how we got Test of Time), and then either sold it or was bought out by Infogrames, and now Atari.

                I noticed Atari (of the US) rose from the ashes from the strength of owning a couple of names on the old machine.

                I'm still annoyed Microprose was ever brought- It was an excellent development house and should have stayed independent at all costs. They were the benchmark in gaming quality for me.
                Somehow Sid lost control of MP. So he and others started Firaxis.

                About Firaxis- AC encouraged you to develop a colony, once done it slaughtered you with pollution- to the point the game wasn't fun anymore.

                Trying to educate people about pollution is one thing, destroying your entertainment is another, Civ 3 also falls foul of this. I simply don't build hospitals or factories as I don't have any control over it, unlike Civ 2.

                I can't even prompt workers to "only clear pollution and don't bother me again-ever!" If there is no polluted tile-great! Have a tea break and work once one appears!!

                I like micro-management, but some features I also want to totally automate, or else I just won't play the game as designed. Progression through the ages and Industrialisation are keys facets of the game.

                Colonisation- I'd loved that title, there were some fans making their own Col2 on the net, but work was very slow. Anyone know of their current progress?

                Toby
                Joseph

                PS. Jeff said pollution is gone and so is Corruption.

                Comment


                • Originally posted by Toby Rowe
                  Hi..Trip.

                  I think there is a slight difference between the Civ cheat
                  of "the Egyptians have nearly completed wonder...X" which was utterly random, but they always got the Pyramids, at least it was blantant cheating, using the 4mb of memory Sid Meiyer had to create such a complex, yet simple game.

                  Given the memory available to the programmers in the second sequel (Civ 3), they decided to cheat instead of programming in an credible AI- and were cheeky enough to programme in different levels of cheating for different levels of difficulty, yet blatent enough for all Civ players to see, on all levels.

                  After the ****-up of Alpha Centuri, I'm a trite nervous that greedy CO's at FireAxis will also ****-up Civ 4, as, if they muck this one up; Civ is finished, and we'll be left with Civ 2 only, and a once illustrious game AND name will be reduced to a laughing stock.

                  Toby
                  Okay, it's that bold part that I have to say you lost all credibility with me. (I admit that I already agree with Trip, but still ...)

                  SMAC is with few arguments the best game ever written nearly regardless of category. It is still the highest rated game of all time by several major PC Game rating magazines and/or websites, and many would argue that Civ3 was a huge step backwards from SMAC, although still quite enjoyable. Calling that a screwup is blatant ignorance of TBS games and computer gaming in general.

                  "Cheating" as you say is the only way Civ AI will ever realistically play as far as I am concerned. Yes, I'd love a Civ AI that was forethinking and saw 20 moves ahead ...

                  ... because then I'd win that much easier. Scrap that, I'd rather not see a civ AI that saw 20 moves ahead, that would be boring.

                  Simply put, a Chess AI has 64 spaces and at most 32 pieces to consider at any one point of the game, and only one piece may move each turn. Seeing 100 moves ahead - the most any computer would even bother seeing, as few if any chess games last that long - is nothing compared to seeing TWO turns ahead in civ. Imagining 100 pieces moving, on two teams, compared to ... say ... 1795 to 1800, say, with 8 teams (one-fourth the maximum possible teams) and 100x100 board (less than half the maximum possible squares) and ... hmm, what, 120 pieces per team, each of which can move an average of 1.6 x3 (roads) squares per turn ...

                  That's an awful lot more complex for a few turns. Thinking ahead 5 turns would probably take several minutes, per AI ... and 5 turns just isn't enough to be useful.

                  I don't want the AI sitting there for an hour; I want it to have decent strategy, and am fine with it having better deals with other AI civs, seeing my units, and other things that make the game a challenge in exchange for a game that is difficult and ... fast. Different levels of cheating means that I can have a differently challenging game based on how hard I want it to be. That's the recipe for a good game - who cares how the AI gets to it?

                  I want the AI to be less predictable - no more strategies that are simple to suss out and can be beat no matter what level you play against... cheating or not, I don't care.
                  <Reverend> IRC is just multiplayer notepad.
                  I like your SNOOPY POSTER! - While you Wait quote.

                  Comment


                  • Sounds like the people who did railroad tycoon 2 will be doing civ 4 with firaxis:


                    (posted jan 26th)

                    Take-Two Gets Civ-Series Discuss
                    Take-Two Interactive Software, announced that it has purchased certain rights to the multi-million unit selling Civilization franchise, and has signed a long-term, multi-title publishing agreement with FIRAXIS Games, developers of Sid Meier's Alpha Centauri, SimGolf, Gettysburg, Civilization III, Pirates! and other critically acclaimed simulation and strategy games.

                    Kicking off this new partnership will be the highly anticipated Sid Meier's Civilization IV for PC, which will be published by Take-Two's publishing label 2K Games in late 2005, with future expansions and additional PC and console games to follow.

                    The fourth game in the PC strategy series that has sold over five million copies, Sid Meier's Civilization IV is a bold step forward for the franchise, with spectacular new 3D graphics and all-new single and multiplayer content. Civilization IV will also set a new standard for user-modification, allowing gamers to create their own add-ons using the standard Python and XML scripting languages.

                    Comment


                    • Originally posted by Redstar
                      Sounds like the people who did railroad tycoon 2 will be doing civ 4 with firaxis:


                      (posted jan 26th)

                      Take-Two Gets Civ-Series Discuss
                      Take-Two Interactive Software, announced that it has purchased certain rights to the multi-million unit selling Civilization franchise, and has signed a long-term, multi-title publishing agreement with FIRAXIS Games, developers of Sid Meier's Alpha Centauri, SimGolf, Gettysburg, Civilization III, Pirates! and other critically acclaimed simulation and strategy games.

                      Kicking off this new partnership will be the highly anticipated Sid Meier's Civilization IV for PC, which will be published by Take-Two's publishing label 2K Games in late 2005, with future expansions and additional PC and console games to follow.

                      The fourth game in the PC strategy series that has sold over five million copies, Sid Meier's Civilization IV is a bold step forward for the franchise, with spectacular new 3D graphics and all-new single and multiplayer content. Civilization IV will also set a new standard for user-modification, allowing gamers to create their own add-ons using the standard Python and XML scripting languages.
                      PopTop did RRT 2 and 3.

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                      • sorry. you are right. i have the disks right here.

                        guess i got a cross linked memory path.

                        Comment


                        • Wow, I see someone were swearing in the church here regarding SMAC. I just have to say I stick with the congregation and worship the old firaxis folks for that one. Too bad those nonbuggers had to bugger
                          My words are backed with hard coconuts.

                          Comment


                          • Originally posted by snoopy369
                            "Cheating" as you say is the only way Civ AI will ever realistically play as far as I am concerned.
                            Hear hear!

                            While I don't agree that SMAC is the best game ever (I actually prefer Civ2 to it), it certainly wasn't a "**** up." It was an enjoyable, challenging game.

                            I'm baffled by the notion Toby offered that somehow blatant Civ2 cheating is okay, but "subtle" cheating ruins a game. Actually, I'd say the opposite is true. I accept that AIs in all computer games will have to cheat to make them challenging. There simply is no way around it when you don't have a human intelligence behind opponents. So it's far more engrossing to have an AI that cheats, but perhaps subtley enough you don't realize it, than have one blatantly and obviously cheating.

                            The AI was one of the best things about Civ3, and has made it harder for me to go back to the previous Civ games. It's not perfect, but welcome to reality. I've yet to see any strategy game where the AI was.
                            Tutto nel mondo è burla

                            Comment


                            • Originally posted by Joseph
                              PopTop did RRT 2 and 3.
                              Um, I might be confused about what you're comparing to what, but PopTop developed RRT2/3 ... Take2 at minimum own the rights to these games now. I don't know for sure if they originally published them, but they certainly do now ...
                              <Reverend> IRC is just multiplayer notepad.
                              I like your SNOOPY POSTER! - While you Wait quote.

                              Comment


                              • Originally posted by snoopy369


                                Um, I might be confused about what you're comparing to what, but PopTop developed RRT2/3 ... Take2 at minimum own the rights to these games now. I don't know for sure if they originally published them, but they certainly do now ...
                                I look at the box of RRT 2 Expansion and it was published by Gathering. The box of RRT 2 Platinum has T-2, Gathering, Poptop, and Godgames. RRT 3 has Poptop, Gathering, and T-2.

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