Originally posted by Garth Vader
The interesting thing about playing from your saves is seeing what tech you get. Each time I have thought "Why doesn't he have (blank) tech". First game it was hydroponic farm, this one it was spaceport and fusion drive.
Also the ship designs. I almost never use missile boats. I was able to use yours effectively, although I am only glad you built them because of the humans MB.
Of course you can have many versions at the same time, unlike Moo2, where you can only have the set number of classes.
You can have a number of versions in Moo2 as well. If I redesign my attack ship when I get a new tech, the old attack ships are still around. Hell, you can design a ship, start it building, redesign it to something else and build that second design at another planet, all with the same ship slot.
The interesting thing about playing from your saves is seeing what tech you get. Each time I have thought "Why doesn't he have (blank) tech". First game it was hydroponic farm, this one it was spaceport and fusion drive.
Also the ship designs. I almost never use missile boats. I was able to use yours effectively, although I am only glad you built them because of the humans MB.
Of course you can have many versions at the same time, unlike Moo2, where you can only have the set number of classes.
You can have a number of versions in Moo2 as well. If I redesign my attack ship when I get a new tech, the old attack ships are still around. Hell, you can design a ship, start it building, redesign it to something else and build that second design at another planet, all with the same ship slot.
Spaceport is my norm, but I felt I needed the fighter garrison for some of the matches. That may or may not have been wise, Hey I never said I was perfect or even sensible. But with no allies and no trades and no exchanges and no MB/BS, I felt I could not wait for GB.
I am not sure about the drive as I alway pick that, but I think I did accidently select the augment, thinking it was the ship drive, sorry, careless.
MB are not my favs either. I tend to make 2 or 3 to allow some semblence of strength, until I can start making BB. Beams are not good for me very early as I have no computer tech. The MB cpupled with a scout allow me to take down a ship and retreat or a star base. In most space games, I like to wreck ships when ever I get the changes on the assumption that it hurts them to lose it. It means one less to face later and it cost them production to replace it.
I was not clear, I was talking about design templates. You can have any number of ships styles in existance, but you can only build form a set number of templates. This not a big problem, but it could be useful to make an other wise obsolete ship for a specific use.
I am not running a creative race to see if it is easier than I remembered.
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