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  • #91
    Well, you are correct. I never noticed it, but now that I think about it I had seen it. I just never gave it any thought. I designed a ship by just removing the bombs. I finished the research and came back and it looks like that ship and possibly some others had changed? The scout design now has lasers and I would bet they did not have them at t40 time as I alway drop them from my scouts.

    Ok, I started a new. Lets see what happens to this one. I will drop one down the line and one as soon as war is declared.
    Last edited by vmxa1; July 29, 2002, 22:22.

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    • #92
      Here it is.
      Attached Files

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      • #93
        T46 or there abouts.

        I just ran this one up to the point were I researched lasers and the same thing happened. The scout that had no weapons, now has lasers. The cruiser that had a few nucs, now has a number of slots filled? Not sure if this always happens or only if I leave the lasers after a number of other things are researched. Just another friendly bug, not to worry. I had noticed this before, but just thought, I was mistaken. I recall redesigning scouts in the past and seeing it now had lasers in the design. I had always figured, I had not dumped them, but in fact when the game starts they have bombs, not lasers, you have not learned about lasers at that time. I should have caught on before, it was just a nit, so I did not.
        Attached Files
        Last edited by vmxa1; July 29, 2002, 22:19.

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        • #94
          I wouldn't mind if the loadouts just changed, but in mine the actual ship slot dissippears. I saved one when I met the 'coids. See if they are gone for you too.
          Attached Files
          Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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          • #95
            I did not notice, but if it happend to you it must have to me as well. I do not use all the slots for weapons and only for titans do I use the specials slot to the limit as a rule. I have ran so many games the last few days, I am not sure of much. I do know that one of them had the sillies making life extremely hard.

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            • #96
              Wow,that is a new one on me. You are missing the entire set of ship designs, except for the one called attack ship. Did you use that editor you mentioned before to bring in some ship designs? If so that may have corrupted something.

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              • #97
                Well, I ran another test and it seems as soon as you learn Lasers, the designs are redone. I would not be surprised to fine out that other items trigger this as well. We know that sheilds and armor and engines trigger this and at time will cause the design to be illegal (too large).

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                • #98
                  Wow,that is a new one on me. You are missing the entire set of ship designs, except for the one called attack ship. Did you use that editor you mentioned before to bring in some ship designs? If so that may have corrupted something.


                  Yeah that was my complaint. It was actually the scout that was left. I redesigned.

                  I don't know anything about bringing in saved ship designs so, no I didn't do that.
                  Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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                  • #99
                    Freaky. I just tried changing the name of a design and it did not seem to mind. I had never tried that before, so I am not sure how it would behave. So you just selected a design and changed the name, did you change the type as well? IOW, the ship called ATTACK is now a destroyer, is it not? It was created from a scout, right? I tried that and no problem. I found a bunch of ships once that had been designed by someone. After much fumbling around, I found out how they made them using an editor. With Corion2 you can import any existing design into the game to replace the ones that come standard. One was a take off on DSN ships. I firgured that one may import the designs to save the hassle of redesining them each time you play. That is fine, but one problem is that you can import and build ships that you would otherwise not have the tech for at that time, IOW cheat. I know people like to use editors to make customized games, but they have been known to have defects and of course Moo2 has plenty of its own bugs.
                    In short, I do not know what happen and so far have not been able to recreate it.

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                    • You've never renamed your ships? That's odd. It's actually a cruiser by the way.

                      I tried a bunch of things before I got the laser tech to see if anything would work. I tried removing all the weapons from all your designs, building them at planets, nothing seemed to work.

                      It doesn't really matter. I had just wanted to try that game and see if I could do better than you. I thought it was an interesting race, I haven't played demo in a long time. I think I was in pretty good shape in that save I gave you, I tried playing it further and picked a fight with the 'coids to see how that would go.

                      That wasn't a good idea, as you probably already knew

                      The AI always has a good time with anti-matter torps.

                      I'll have to try some of your other saves. You always seem to design interesting races.

                      I am playing Warcraft 3 right now so I won't do too much else.
                      Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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                      • Here is one right up your alley. UniTel, just testing a bit to see if it is the easy race to play. I would have to say it is right up there.
                        Attached Files

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                        • War started, I think it was around 6-10 turns befre this.
                          Attached Files

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                          • Originally posted by Garth Vader
                            You've never renamed your ships?
                            I'm a bit surprised as well... I always rename my ship designs to

                            [Size][Armour][MaxPrimary]

                            So a Battleship with Zortium Armour and 20 heavy gauss cannons would be BZ20.

                            It makes it just a tad easier to keep track of just what you've got out there, I think.
                            "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                            "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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                            • The only game I change names of ships is Space Empires. I use a scheme that denotes what they are as well. DD-I2 and maybe modified ones such as DD-I2-01. The first is for the type and the second is for the engine.
                              The reseaon I do not in Moo2, is I will only have one type most of the time. early I will have a scout and maybe a cruiser (CA). Then I will have BB's. I see no problem with the idea, I just never needed.
                              Space empires, you are getting new engines and they are not auto updated, so I will want to know which ones have the latest engines. Sometimes I will add another category for weapon types. Since it can take a long time to get a shipyard to upgrade, it may be awhile beofre they get upgraded. I may have a repair ship with the fleet that could do that, but often it is busy with damage or making a colony ship or just keeping up. Funny thing is at the end of the tech tree, I can name them plainly. Of course you can have many versions at the same time, unlike Moo2, where you can only have the set number of classes.

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                              • That UniTel game was pretty easy, I played until I took out the humans, which wasn't very long.

                                The interesting thing about playing from your saves is seeing what tech you get. Each time I have thought "Why doesn't he have (blank) tech". First game it was hydroponic farm, this one it was spaceport and fusion drive.

                                Also the ship designs. I almost never use missile boats. I was able to use yours effectively, although I am only glad you built them because of the humans MB.

                                Of course you can have many versions at the same time, unlike Moo2, where you can only have the set number of classes.

                                You can have a number of versions in Moo2 as well. If I redesign my attack ship when I get a new tech, the old attack ships are still around. Hell, you can design a ship, start it building, redesign it to something else and build that second design at another planet, all with the same ship slot.
                                Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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