Announcement

Collapse
No announcement yet.

Custom Race- Best Stats?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    IMO play impossible on a small universe on 1.31 can not be done with out cheating. I have won on Huge, but not on small. They are on you too soon and steal every thing you have. I am talking about 6 or more players, a low number may work, not sure. By turn 150 they have shown up with 9 or 10 systems and are stealing and killing my spies. On huge it takes 300 turns often before they show up and I can have more spies in place and defenses.

    Ok tried this out, impossible, small, 8 players. My first attempt went badly but I switched my race picks and won my second attempt by turn 125.

    I took creative, subterranean, charismatic, large, richHW. lowg, -10 spy, -10 ground combat.

    Charismatic was the difference, on my first attempt I choose differently and so was at war with 3 races by the 40th turn. With Charismatic I had trade deals with everybody and was able to eliminate the Bulrathi (who were repulsive), then the Gnolams, and then I won by the vote.
    Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

    Comment


    • #32
      Excellent, I love to learn better ways. I will have to try this out.

      Comment


      • #33
        Moom, I do not have a manual anymore, so I guess a Dip victory is by vote? I have have purchased this game three times and still have my original box (one came in a four pack deal), but I do not recall what happened to the manual or even the strat guide I once had. So hit me witht he details if you want or email it, thanks.

        Comment


        • #34
          Garth, was that pre warp or what, what about age, organic or what?

          Comment


          • #35
            Thought your post concerning beating the comps on impossible small was interesting so I tried it out:
            Small Average 8 players, prewarp impossible

            Race: (took psilon pic)
            Telepath
            Ship Offense +50
            Large HW
            Artifact HW
            Dictator

            Ship def -20
            Ground Combat -20
            Repulsive

            Won by turn 115 Took out (in order) darlocks,alks,mrrshan,mecks,bulrathi, gnol, klacks
            Pop 112
            Captured 110
            tech level 57(not much tech time)

            Obviously my tactic was blitz with autofire laser corvettes - needed 4 to finish off the klacks as they had developed missle base and tritanium
            Cheers!

            Comment


            • #36
              vmxa1,

              There's no secret. Play as usual (340% race, take over sakkra) till you have exterminated all but two AIs and reduced those two to a tiny, preferably toxic planet each. Make sure they are in systems that your fleet can reach in one turn - it's important, and shouldn't be too difficult as you should have goos drives and leaders by now. Build the dimentional gate and station as many ships as you need to defeat Antares there. Klick next turn till there is a vote. Note the year of that vote and reload the autosave. Now, the turn before the vote, target your fleets at their respective systmes, and oder your ships to go to Antares. When the voting turn comes, the vote comes first, and you vote yourself in as Emperor, then your fleets arrive at their last planets and you destroy them, and finally your dimensional fleet gets to destroy Antares.

              Voila! Tripple victory for a massive score bonus!
              "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
              "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

              Comment


              • #37
                Great responsive everyone.
                I never tried to do that, I usually grap Antarians with only one player left. So you can eliminate 7 races, cool.

                Comment


                • #38
                  Garth, was that pre warp or what, what about age, organic or what?

                  Advanced tech start, organic rich.
                  Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

                  Comment


                  • #39
                    Ok Garth that is what I went with. I fail to get the vote at 125. I thought I would, but 3 races abstained, even though I gave them stuff and was at max green relations. It was close and if one of them would have voteed I could have done it. Maybe if I was not at war with Sillies. In any event, next turn 4 of them declared war? Strange, to go from trade and max green to war. So I had to smash a bunch of planets and vote in at 250. I noticed that the Darks were able to send a fleet of 8 on turn 130's, fine. Turn 160's they sent 11 ships? Turn 195 they send 15 ships? Where did they come from? They only had three systems. I could not see the ships anywhere either. I forgot the bugaboo hit me in the previous game, where I had the last race down to one planet, with one pop and they still were able to steal from me. I had lots of spys and high spying values?
                    This was the first time I used trading. Normally I pass on it has in Moo they are losing BC's and once they go positive they declare war soon. I do not want to give them money to use against me and I want to decide when I will go to war. Charisma made it a little better. They still go to war, but it takes longer. In a small universe they must go to war. I will have to try the prewarp mode at some point.
                    Question, any one know what determines if a race is available to make demands on? There seems to be some race you can not make any deals with, only declare war or surrender? In this game two races were like that, Sakkra was one. This prevented me from getting them on my side for the vote.

                    Comment


                    • #40
                      No diplomacy: that's what you get when that particular race is repulsive.

                      As for the Darlok's they have the stealthy ship race trait, that makes all their ships invisible on the map unless you have the omniscient race trait yourself. Reason enough to eradicate them as soon as possible, I say.
                      "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                      "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

                      Comment


                      • #41
                        Yeah repulsive. On impossible other races often are given that attribute with extra positives. I was lucky in my game, no Sillicoids and only the Bulrathi were repulsive. They lost one system to other AI's and so I was able to eliminate them during the 40's.

                        That gave me enough extra pop and resources to win easily.

                        I trade whenever I can, the extra tech and cash is great. I figure that with all the benefits the AI's get this will benefit me more.
                        Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

                        Comment


                        • #42
                          Yeah that makes sense no dip. I thought theere was a trait for stealth ships. I like to eliminate them anyway as they steal too often. I just found a copy of an old game Alien Legacy, so I am going to give it a run and see if I can recall how to play. It installed and runs with sound, not bad for a game that use DOS 5.0.

                          Comment


                          • #43
                            Originally posted by Cptn. Proton
                            dictatorship
                            lithovore
                            artifact home world
                            subterran
                            large home world

                            => more than 500 science in turn 100 (robotic/pollution/supercomputer/cloning/...)

                            You won't find much faster races out there :B
                            Instead of artifacts, i prefer +50% growth, In the large maps home world bonuses mean less in the end, and with growth you populate perimeter worlds SO quickly throughout the whole game with freighters

                            Another good subterranean race is:
                            aquatic, subterranean, unification, large homeworld, rich homeworld. You get a good jump in production in the beginning plus a Gaia homeworld to start. But there is always that small chance that the CNN will lower your mineral status to normal due to overworked miners...

                            Comment


                            • #44
                              bbest1, did I miss something or did you not use all of your points?
                              Ships + 50 (4)
                              rep (-6
                              large HW (1
                              Artifact HW (3
                              Dictator (0
                              Telepathic (6
                              ship def (-2
                              grnd comb (-2
                              leaves 6 pts does it not? Is this a 1.31 or 1.2 game? If 1.2 did you use the 6 for creative? It is 8 pts on 1.31
                              I put the 6 to pop +3 and sci +1, I think.
                              Nope it was pp and production.
                              Last edited by vmxa1; May 13, 2002, 23:14.

                              Comment


                              • #45
                                Just in case some others are with out a manual and want to see the tech tree, I have attached one I put together. It has just the tech for each category (bio/comp etc) and the rp need to research it. I just finished it and it may not be perfect. I will break it down to each one seperately to make it easier to sort eventually. Any errors or finger checks let me know.
                                Attached Files
                                Last edited by vmxa1; May 14, 2002, 12:10.

                                Comment

                                Working...
                                X