Ok, last one. It is a single item tech list alpha with in each type (bio/chem..) within rp level. That is 50 rp for say construction will be in alpha order, then 80 rp, then 150 rp etc. This makes it easy to sort in any form you want. The original list by rp and all for that rp level as you see it in the research window.
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Custom Race- Best Stats?
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What was the setup? Impossible, Hard? Map size? Players? I have never tried Aqua. I have used SubT a few times, when I wanted to run up my score. The reason I skip Sub is I play with 8 players and can find a race with Sub to grab. I land on one of their planets and start sending 1 pop to my worlds as soon as they are assimilated and BOOM, I now have that trait on that planet and its max pop increases. In other words, I would say that those points are better spent on something else. What ever you do, don't pick Feudal. Someone suggested it to me and it was a horror. Planets with 4 scientist netted 0 RP, due to the gov penalty and the low grav and morale. Cheap ships are no bargain.
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I play a Huge Impossible 8 players game with your Aqua race. Actually I had stumbled across another post with one and used it. It was not a valid test as I was in the upper left corner and could only add one planet for the longest time as I was surrounded. War came soon and they were 10 systems to my 2. Prewarp and not creative so no planetary missiles, what a ***** it was. They would run as soon as I fired. I went to one planet cranking out spies and stole everything I could. Once I got Warp Dis I was able to whack some fleets. I finally won, but it was a nasty game. I woner how I would have faired with a better starting location?
Edit, whats with the **** for the word nasty????
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The setup was: Average, 6 players & Medium size.
The race stats I took were: Sub, Aqua, +1 pop growth, repulsive & others that I forget. In the game I ended up with planetary consruction & terraforming so worlds with 20+ pop were fairly common. I won fairly easily by taking out the Antarians so next time I'll crank the difficulty up a bit.
I hadn't played for a few years but I saw the combo on a MoO2 site and got interested again.
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The races mentioned by Zealot and Proton are both very strong, I have grown to like the use of Repulsive as a negitive pick. On impossible, you tend to not have many friends and it does not stop leaders from showing up. I hate to take -spying on this level as it is hard to steal and hard to prevent it until you get all the spy techs. The two most deadly picks seem to be Uncreative and Fuedal. Yes you can win with them, but they are a big drag on your research.
Tolerant and Telepatch are very strong picks, while I never saw Cyber as worth much. It will not hurt you much, but it does not help you much either and is really of no value after the early game.
Unification is the most difficult to judge. It has strengths, but is not so easy to take advantage of as best as I have seen.
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I use Elerians and keep their Omniscience and Telepathy. I replace Feudalism with Unification (modernized Elerians ). I give them a Malus in Ground Combat.
All of this fits logically together, making my Super-Elerians a very characteristic race. Note that Telepathy totally negates the Unification disadvantage (slow assimilation). Omniscience makes the decision: Whom to assimilate next? easier, and Ground Combat isn´t really needed when you have Telepathy.
This is so strong it is nearly unbeatable. It is also what I´d do irl, if I had to assemble a race.Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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Originally posted by Comrade Tribune
I use Elerians and keep their Omniscience and Telepathy. I replace Feudalism with Unification (modernized Elerians ). I give them a Malus in Ground Combat.
All of this fits logically together, making my Super-Elerians a very characteristic race. Note that Telepathy totally negates the Unification disadvantage (slow assimilation). Omniscience makes the decision: Whom to assimilate next? easier, and Ground Combat isn´t really needed when you have Telepathy.
This is so strong it is nearly unbeatable. It is also what I´d do irl, if I had to assemble a race.
True -GC is a standard pick for any tele. I would submit that UniTelAqua LHW RHW is a stronger race. You do not need OmI as you can only go so far at the start anyway and will visit all in reach before anyone else. Aqua give you a boost in pop which is so useful. L/R HW gets you off the ground at the start so you can take advantage of the Tele. Uni I am not sold on, but it is not without merit. I do not need SA/SD boost, I will rely on my better tactics and getting ahead in tech by having more and better colonies eventually. Choose whatever minus you like. I often take minus to SD.
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Originally posted by vmxa1
Did you keep the SA and SD 2/3 picks? What are the rest of the minus picks?Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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I would submit that UniTelAqua LHW RHW is a stronger race.
Just tried that race. Took lowg, -GC, -1/2 food as negatives. Was very nice. Quick industry followed by quick conquest. I won on a large map using only lasers by around turn 220.
Nice picks vmxa1Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.
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Thanks, it was fun. If you want another easy time, I just did Dem/Creative/Aqua minus rep/-GC/-SD. I used Impossible /Huge/8/avg. I had not used avg tech much before.
BTW, I was never pushed in the game using this race. I finally attacked the larger AI and was not paying attention. I sent 11 BB and 6 Titans to a planet and boom they had 71 BB and 13 others. I took out 72 ships my first turn.Last edited by vmxa1; July 13, 2002, 23:41.
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In any galaxy smaller than huge, a souped-up homeworld is a very attractive pic. In fact, I believe arifacts world may well be worth it even on huge."The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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True. I am not sure that they are so useful on lower difficulty settings, but on impossiblle (maybe even hard) that early boost is stong. On a huge map and say med setting, then a global pick is better. +1 R instead of AHW or L/RHW. This is because you do not need to get up and running as soon. The AI will not have those extra picks to hammer you with.
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Originally posted by vmxa1
That is why this game is so good, so many ways to play. BTW
656 turns
300 players eliminated
3162 pop (thanks MooM)
156 captured
262 tech
100 orion
250 antarans
4886 * 3.40 = 16612
Enough test for awhile.
Huge map so I got 5385 pop and ran out to 24,327. Way too much work.
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I've been playing with UniSubAqua with LHW and +1 production.
Negatives are Repulsive, Ground Combat and Ship Defense (on Impossible level, of course).
Guys, this race rocks on hard! You can outpop everyone by far with the colony base everywhere & housing technique! And with lots more population than everyone else, you can build a lot faster and research a lot faster!
You shold give it a try!
Oh, and on a multiplayer game, a 1v1 with Large galaxy size, this race is superb."BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1
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