Strategic hints to GM: You shouldn't advise players. Someone may get upset about 'non-partial interference'.
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Society VII: Resurrection
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I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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Theben- I took out the one that was questionable, I'm sure we both know which one that was.
But most of the hints were pointing out things that people might have overlooked in the rules.
...
Since even as a GM I seem to have overlooked something- as Spaced Cowboy just pointed out!-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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Okay spaced, I'll fix that. On a quick runthough this means that everyone who was attacking has more armies than they did... and Texas didn't lose those 62 soldiers... No more cities were lost- because those were sneak attacks though.-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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Remove for being to 'gloating'. The thing below is just a double-post. I did not gloat for over a post over this silly thing!
Last edited by MJW; August 12, 2008, 21:16.“...This means GCA won 7 battles against our units, had Horsemen retreat from 2 battles against NMs, and lost 0 battles.” --Jon Shafer 1st ISDG
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Re: Society: Turn 7 or 8?
Originally posted by DarkCloud
The formula:
The more people who have a tech, the cheaper it is to research it.
Cost = Base Price * (P - R )/ P
P = Total number of players
R= Number of players who have discovered that particular technology.
Tech 10:
P = 5
R = 4
Cost = 220 * (5-4)/5 = 44 Gold
Tech 11:
P = 5
R = 1
Cost = 356 * (5-1)/5 = 285
Quite the difference from the Chart.
/me"Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge
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Oh, Spaced, yes. Sorry.... I didn't calculate how many cities you could have captured at all- I just calculated how the two-way attack turned out.
I'll figure that out in a few minutes.-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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Revised Turn Chart and Map
Code:Society Cities Tech Army SS Parts Nukes SDI Gold Govt. Theben 21 11 126 0 0 0 1626 1 EPW 0 0 0 0 0 0 30 1 Sparrowhawk 14 10 29 0 0 0 1635 2 Spaced Cowboy 15 10 27 0 0 0 673 2 Jonny 18 10 53 0 0 0 1251 1 MJW 6 9 0 0 0 0 409 1
2 Iron Working 1 gold.
3 Monarchy 4 gold.
4 Architecture 10 golds.
5 Geography 6 golds.
6 Religion 10 gold.
7 Espionage 17 gold.
8 Industrialization 28 gold
9 Representative Govt 45 gold.
10 Mass Education 73 gold.
11 Nuclear Fission 297 gold.Last edited by DarkCloud; August 13, 2008, 11:10.-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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And for the wars, this should be correct:
Wars
1.) KIRAS KINGDOM---REPUBLIC OF TEXAS
THE GREAT WAR
* The Great Battle of The Century began with Kira's Kingdom troops wading across the Rio Grande into Texan territory.
It ended, with all the Brave Kiraians either dead or enslaved.
KIRAS
170 troops x 9 Tech Level = 1530
TEXAS
180 troops x 10 Tech Level = 1800
1800-1530=270
270/10=
27 survivors for the Empire of Texas.
Cities Captured
180/9= (20)- 170/14 (12.1)
(7.9)x 10/9 (1.11)=
8.78 cities captured, rounded down.
Spaced Cowboy captures 8 Cities from MJW.
Spaced Cowboy recaptures the Acropolis and captures the TROJAN HORSE.
MJW cities= 6
TAX= 54x1.5=81x5=405 income+4 gp from last turn= 409gp+TRADE(0)
2.)NINJABADHISTAN---MISSOURI
THE BATTLE OF MISSOURI--SNEAK ATTACK
NINJABADHISTAN
130 troops
MISSOURI
40 troops
all four SNEAK ATTACK targets were captured and missouri lost the cities of: B7 through F7.
Casualties were as follows
Ninjabadhistan
D/AT= 40/11= 4 Soldiers
Missouri
(D/DC)xCities lost
40/18= 8.88
= 9 Soldiers
3.) MONARCHY OF MISSOURI--REPUBLIC OF TEXAS
THE GREAT WAR--SNEAK ATTACK
many malodrous missourian missionary monarchists still felt up for battle, despite the beating they had taken, and 50 of them assaulted G6,H6,I6,and J7; the bordering cities.
Missouri was victorious, gaining four new cities to make up for the four previously lost to Ninjabadhistan. However, taxes could not be collected on these newly captured cities.
TEXAS
0 soldiers
MISSOURI
50 soldiers
Casualties for the attacker:
D/AT= 153/10= 16 troops
Casualties for the Defender:
(D/DC)xCities lost
Missouri lost 18, leaving 32 attackers.
Note: Yes, I recalculated Army support.Last edited by DarkCloud; August 13, 2008, 11:07.-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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I think that should be right.
I'm sorry for the errors. I decided to do the last round completely by hand since the previous rounds were done by my program but were buggy for some reason... even by hand, I still have troubles
I appreciate your help in finding the troubles though.
...I am glad I have never been audited for taxes... my mathematics skills appear to rank somewhere below grade school competence.Last edited by DarkCloud; August 12, 2008, 21:53.-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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Originally posted by DarkCloud
KIRAS
170 troops x 9 Tech Level = 1530
TEXAS
180 troops x 10 Tech Level = 1800
1800-1530=270
270/10=
27 casualties for the Empire of Texas.
And I calc'ed my, Jonny's, and Spaced's taxes, and they're all good ex. Spaced should have 547, not 447 (7 cities*5*10*2=700).
Sparrow's comment about tech cost is another question. I also would have assumed that dead players don't figure into the calcs, I don't mind either way but I'd like to know for certain... that and tech 11 cost is still off.I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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Hmm... Thanks a lot for checking the math. You were right about fixing the price for tech 11.
As for the dead player being factored into it- I'd argue for keeping that for two reasons:
1.) It encourages players not to attack wantonly.
2.) It's a pain to automate... assuming I do succeed in fully automating this game for the GM- which is difficult, but at this point too many hours have been spent not to follow through.
Your comment about fixing the comment calculations also definitely merits further discussion and correction.-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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Okay... last minute requests for me to fix things... I'm heading out in probably 10 hours and won't be back till GMT Monday 02:00. (yes, quite early).
Good luck!-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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