The x800 is not going to be supported because it's not PS3.0 compatible ... it's a great card, but for whatever reason they didn't make it PS3.0 compatible. It's the problem I had with Bioshock ... You can get a card that will run it for under $50 nowadays, though.
Quillan, what do you consider 'max' on the texture size? Small or Large? I ran it on Small (which I interpreted as smaller, more numerous textures) and it seems to not look that good - i'm guessing I got it wrong, and Small/Large refers to how complex the texture is, but I'm not sure (and it makes me reboot the game to change it, which is annoying).
I've got an AMD X2 something or another (3600? I forget), which is a quite old CPU (2005 era), an 8600GTS/256, and 2GB Ram, running at 1600x1080 (native), 4x AA, 8xAF, no frame rate issues anywhere yet (everything else set to default level). I haven't maxed out the view distances yet, but usually I don't - I actually like having a short view distance of some things, more realistic.
Quillan, what do you consider 'max' on the texture size? Small or Large? I ran it on Small (which I interpreted as smaller, more numerous textures) and it seems to not look that good - i'm guessing I got it wrong, and Small/Large refers to how complex the texture is, but I'm not sure (and it makes me reboot the game to change it, which is annoying).
I've got an AMD X2 something or another (3600? I forget), which is a quite old CPU (2005 era), an 8600GTS/256, and 2GB Ram, running at 1600x1080 (native), 4x AA, 8xAF, no frame rate issues anywhere yet (everything else set to default level). I haven't maxed out the view distances yet, but usually I don't - I actually like having a short view distance of some things, more realistic.
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