I just realized one of the things I like here compared to Oblivion. Liked it from the start but only now realized what it is.
The scale just works much better for the game's setting. Oblivion has you playing in the capital province of a mighty empire. But then the Imperial City, the famous capital of the empire, is populated by under 200 NPCs and you're unlikely to see them all on a single playthrough. And in any specific area there won't be more than a dozen NPCs. That does sort of ruin suspension of disbelief. In Fallout 3, the scale just makes more sense. When there's a small settlement that is inhabited by 4 families... well, in a post-nuclear-war wasteland I can see how 4 families might build rough shacks next to each other and live there.
The scale just works much better for the game's setting. Oblivion has you playing in the capital province of a mighty empire. But then the Imperial City, the famous capital of the empire, is populated by under 200 NPCs and you're unlikely to see them all on a single playthrough. And in any specific area there won't be more than a dozen NPCs. That does sort of ruin suspension of disbelief. In Fallout 3, the scale just makes more sense. When there's a small settlement that is inhabited by 4 families... well, in a post-nuclear-war wasteland I can see how 4 families might build rough shacks next to each other and live there.
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