I use it as an example of a rather nifty idea that is flogged to death to the point of being annoying.
The gravity gun is the perfect example -- it was over utilized in HL2 to the point that I didn't even finish the game because I got bored. I don't find it fun to stack crates with a gravity gun, sorry.
And all gimmicks are really fun til they get old. The point of the gimmick is they don't add real depth, they're nifty features that their designers rely on as a one-trick-pony to the expense of actual gameplay.
There are certain games the Wiimote would work well for, but it doesn't work well for all games. Or even most?
And how is HL2 a competing product? Isn't it a Windows and Xbox/Xbox 360 game...? From a company founded by a bunch of Microsoft execs...? There goes your theory.
The gravity gun is the perfect example -- it was over utilized in HL2 to the point that I didn't even finish the game because I got bored. I don't find it fun to stack crates with a gravity gun, sorry.
And all gimmicks are really fun til they get old. The point of the gimmick is they don't add real depth, they're nifty features that their designers rely on as a one-trick-pony to the expense of actual gameplay.
There are certain games the Wiimote would work well for, but it doesn't work well for all games. Or even most?
And how is HL2 a competing product? Isn't it a Windows and Xbox/Xbox 360 game...? From a company founded by a bunch of Microsoft execs...? There goes your theory.
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