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Originally posted by joncha
I support the ruling on the field.
Thanks joncha. Furthermore, I doubt a situation like this will occur ever again, so the most important thing is to have provisions in the rules for such situations, not what those provisions are. It's not like everybody will suddenly start to send in attack orders without OoB.
Originally posted by joncha
I support the ruling on the field.
"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
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Originally posted by Jaguar
I think we need to make a couple of rules on this sort of silliness:
- If the attacker attacks with no OOB, and the defender has ships and an OOB, the entire attacking fleet is completely destroyed.
- If the attacker has no OOB, and the defender has ships but no OOB, neither fleet is damaged and no bases are taken.
- If the attacker has no OOB, and the defender has neither ships nor an OOB (as was the case here) then the attacker takes the bases.
- If an attacker with no OOB hits a shield, the ships are taken smallest-first, with no regards to weapon type.
I think this proposal from Jaguar is closest to a solution. But may need adaptation.
in case 1) say, a 100 titan laser fleet attacked (without an OoB) on a base with 1TF with an OoB. This proposed outcome above, is unfair: a mere 1TF defeating a 100 Titan fleet?.
So perhaps, with more work for the GM (when it happens), a better solution is, worst case attack OoB against best case defence OoB.
in case 2), say again with more work for the GM, on the rare occasion this happens, an attacker has 110 Laser titan fleet,(but no OoB) but the defender has 1000 Torpedo titans ( but no OoB) . The proposal is status quo, however this itself may evolve into at tactic. I wonder would it be better to have: worst case attack versus worst case defence ot best case attack v best case defence ,and divide.
case 3) is 'ruling on the field', no question.
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