Announcement

Collapse
No announcement yet.

OGame: The Next Generation

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Thanks- I'd really appreciate some deuterium in that case... since it seems that I can't build any ships till I get some deuterium!

    ~DC.

    >>Now building Level 6 Solar.

    --
    Quick Question- why does my Deuterium sometimes decrease? It was up to 111 and now its down to 106... and earlier it was at 100, then wen t down to 92?

    ---
    Amusing

    score
    "1 (rank 6939 of 7809)"
    -->Visit CGN!
    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

    Comment


    • It decreases by 10 each time you look at the galaxy screen.
      2 cargoes on their way. One full of deut, and the other of metal.
      Arrival in 2h 48.

      Comment


      • ive put some D in some espionage probes for you DC, should be there any second now
        Safer worlds through superior firepower

        Comment


        • It decreases by 10 each time you look at the galaxy screen.
          2 cargoes on their way. One full of deut, and the other of metal
          eep. Thanks. I had no idea- I keep clicking the Galaxy screen every few minutes, just for lack of anything better to do!

          And thanks to you as well Snotty. I think I may have received yours- you sent about 40?
          -->Visit CGN!
          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

          Comment


          • yeah 2 minute round trip to deliver 40 odd D

            Youre stuck in the gal with all those JO? only 8 galaxys away from me as well....
            Safer worlds through superior firepower

            Comment


            • It's almost all just one person's nations... It's a scary solar system.
              -->Visit CGN!
              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

              Comment


              • Build colony ships as soon as you can, and get the hell out of there. If Hueij is attacking one of their members, then they'll be looking for other members of our alliance, so you're best advised to stay clear of them, and use up all your resources as soon as you can.
                One you've got a colony far from them, then you can use that to build up ships, and revenge yourself if they've attacked you. Unlucky placement, I admit.
                If you're not worth attacking, then they won't bother, so fleetsave as soon as it is worthwhile. They can only take half your resources in one raid, although if they attack very soon after the first raid, while you're still available to them, then it doesn't matter that you'll have fallen below noob level after the first attack. This is something I've used to my advantage many times.
                While you're under noob protection, then exploit it for all you can.
                Let us know if their usernames appear red to you next time you check the galaxy screen, because that means you can't attack them, and they can't attack you. This is a very good thing.

                Comment


                • What is fleetsaving?

                  And how long does "newbie protection" last?

                  They still appear red on the screen right now.

                  ---
                  Just started construction on the Robotic Factory.
                  -->Visit CGN!
                  -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                  Comment


                  • How much Deuterium do you need still DC? Seems that snotty is on to something to quickly get some small amounts to you (to keep you going until Duke's transports arrive).
                    "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                    Comment


                    • Noob protection is complex(ish). You can't attack them, and they can't attack you, until you reach 5000 game points (for an explanation of the points, read elsewhere in these threads), or until they only have (I think I'm right in saying) 20% more points than you.
                      I tried using the probe transport system, but with only 15, then I can't deliver that much at a time from my home planet.

                      Comment


                      • Originally posted by DarkCloud
                        What is fleetsaving?
                        Fleetsaving
                        From OGame Wiki
                        If you're new to Ogame, or are wondering how to avoid your precious fleet being destroyed along with your resources taken while you're asleep, then there's no more important concept to learn than "fleetsaving", namely, the technique used to 'save' your fleet from being attacked while you're offline.

                        Mastering the art of fleetsaving requires understanding one important concept of Ogame, that while your fleet is moving around the Universe, it cannot be attacked. This is not Star Wars, if your fleet is not sitting on your planet, no-one can hit it. Therefore it is imperative that that you fleetsave when you're offline for even half an hour. Trust me - I watched a double episode of the Simpsons and came back to the computer, my fleet was destroyed 2 minutes before I returned!

                        Ok, for starters, there are numerous methods of fleetsaving, some good, some bad, all of which I will cover here.

                        1) A Harvesting mission to a debris field. If you're new to the game, a 'T' symbol next to the planet slot number on the galaxy page indicates that there is a debris field there. A debris field is formed when a ship is blown up, and can range drastically in size from 300 crystal (a probe being counter-espionaged) to 100million (the biggest Hall of Fame hits). ANY debris field can be recycled if you have a recycler, which nets you freebie res for doing nothing. The best part of this, is that the person who owns the planet cannot find out who took the res from the debris field.

                        As a method for fleetsaving, harvesting is particularly easy to master. Simply select your recycler (if you haven't built one yet, refer to your technology page to find out what you need) and the rest of your ships, and send them off to a debris field. There are 3 things you should consider when doing this:

                        a. How big the DF is (might as well make a profit while you're asleep eh?)

                        b. How far is it (less distance = less fuel used)

                        c. WHEN ARE YOU GOING TO BE ONLINE NEXT???

                        Point C I have put last and in capitals for a simple reason; it is the most important aspect of fleetsaving. Say for example, you're going to sleep. You'll wake up in say, 10 hours, so you want to fleetsave. You then send your ships off, timed at 100% speed, 3 hours each way. Your fleet will get back in 6 hours, therefore it will be on your planet for 4 hours, leaving plenty of time for someone to spy on it, launch an attack and obliterate it. However, if you send your mission off at 60% speed, 5 hours each way, hey presto, your fleet will be on your planet, safe, when you logon. Also, when sending your ships, you can fill them up with all your resources from today's mining/raiding hauls and this will also be safe. Congratulations.

                        2) Deployment If you have another planet, it is possible to fleetsave by deploying your ships to your other planet. This is especially useful in the beginning of a Universe as you won't yet have the techs for recyclers. Remember to use this tactic means that you must choose the time you're not going to be online carefully, as it will only be ONE WAY.

                        This tactic is useful for players as it can allow them to move large fleets overnight for minimal deut costs, as well as being used to deploy ships you've just built to other colonies, or simply transport res. Remember, you can save every single ship and all your res with this method.

                        3) Attacking Fairly self-explanatory this one. Find an inactive that your fleet can hit profitably, and send your ships at the speed needed. This way, you can wake up to your fleet home safe and sound plus a bit of extra res to send. If you time your recyclers to reach the debris field after your fleet hits you can also get that back, reducing losses.

                        The best tactic to use is to send your attacking fleet off on it's own, then send your recs with all your other ships (cargoes/probes etc) along with your res. This way, even if anything does go wrong with the attack your res is still safe.

                        4) 'Transporting' Again, simple enough, however remember that once your fleet reaches it's destination your ressources will be left there, perhaps leaving it exposed to raiders.


                        These techniques will all serve you well in the early days of a universe. However, in some of the older universes, you may have noticed the occasional presence of an 'M' next to the planet slot number. The presence of this letter is important in its own right, if you haven't already, now may be a good time to read about moons.

                        So, you've read that and are wondering what that means in actual terms? Sensor Phalanxes, which can ONLY be built on moons, are a practical nightmare for your fleet. With a phalanx, it is possible for a player to time his/her fleet to arrive a few seconds after yours returns to your planet, giving you no chance to fleetsave and ruining your day (known as "phalanxing" or as a 'phalanx hit')

                        There are a few ways to avoid phalanxes, whch I will detail here:

                        1) Your OWN moon. Moons cannot be phalanxed, full stop, end of story, if you've got a moon, there is no excuse for being crashed really, short of a connection loss/natural disaster etc. If you fleetsave from a moon to another moon, or a moon to a Debris field, no-one can phalanx you and you can therefore feel relatively safe. This is the easiest method for avoiding phalanxes, however, some of you may not have moons...so read on...

                        2) The recalled deploy. Phalanxes cannot see recalled deployments. So, if you deploy, and are being phalanxed, then recall you fleet, and voila, you can consider yourself safe, although you will face the wasted deut bill....

                        3) The multi-deploy package system. Fancy deploying your ships but are worried about it being phalanxed and destroyed? Send it off in chunks, the player may phalanx you, but ultimately you will only lose a fraction of your fleet instead of all of it.

                        There are a few general game points that you may/should remember whilst fleetsaving:

                        1) Death Stars are good for fleetsaving, as they travel very slowly and use very little deut. This slows down the overall speed of your fleet, allowing you to save for extremely long times whilst using very little fuel.

                        2) You may see that some bigger players do not fleetsave. This is because their fleets and defences are so big, no-one is able to take them out without unprofitable losses. However, it is only when exceptionally large fleets are owned that players dare to do this, fleetsaving is a must for most gamers.

                        3) Some very good players may crash fleets by learning their online times and therefore knowing when you fleetsave, allowing them to time their fleets close even without a phlanx. To avoid this, fleetsave to different debris fields, at different times, or by splitting your fleet up for the maximum safety margin.

                        Ultimately, just remember that players will always attack you to make a profit. If you leave resources or ships lying about, they'll get destroyed, defence or not, if the attacker can use your hard-earned res for something else. So, make yourself unprofitable by fleet-saving and res-saving, and you'll progress a lot quicker. If your alliance is at war then the rules are slightly different, as players will attack you just for the hell of it, but if you've fleetsaved you've got nothing to worry about.
                        And how long does "newbie protection" last?
                        Noob Protection
                        From OGame Wiki
                        [edit]Definition
                        Noob protection is designed to allow players the opportunity to grow without being destroyed early on.

                        [edit]How is it done?
                        Noob protection is available for players under 5,000 points. If a player has, for the sake of argument, 3,000 points it means they cannot attack any players who are 5 times larger (15,000 points) or 5 times smaller (600 points). Those who are too small appear in green in the Galaxy View and those who are too large appear in red.

                        When a player reaches 5,000 points or more, it changes slightly. They still cannot attack a player who is 5 times less their score as long as the other player is under 5,000 points. For example, a player with 23,000 points can attack anyone who is 4,600 or above, but not 4,599 or below.

                        However, once you are above 5,000 points, anyone above 5,000 points can attack you, even those with 100 times your score. So whilst the 100,000 point player can't attack someone with 5,000 points, they can attack someone with 5,001 points.

                        Noob protection also extends to Espionage Probes and Interplanetary Missiles.
                        Both of these are taken from HERE which I have found to be a very usefull site to answer many of my questions (after this page and Apolyton of course ).

                        /me
                        "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                        Comment


                        • Well, aparently I only need 90 more deuterium to build level two for the Robot Complex. I can build 20 deuterium in an hour, so I think that maybe after 1 more delivery of 45- I'll be set!

                          Thanks!.

                          -DC.
                          -->Visit CGN!
                          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                          Comment


                          • no problem. I will drop another couple of deliverys in because I think shipyard one is only 100D. And then when Dukes transports turn up you will be sorted
                            Safer worlds through superior firepower

                            Comment


                            • Great. Just started upgrading to level 2 robot complex!
                              -->Visit CGN!
                              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                              Comment


                              • 46 en route.
                                Another to follow in 5 minutes or so.

                                Comment

                                Working...
                                X