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  • Originally posted by Vlad Antlerkov
    Question: Should I set up a colony as soon as I have the capability to do so? Because I already have that capability and then some...
    Once your planets reach something like level 11, you should consider building colonies. In the early game it´s better to settle fast then build defenses or other things. A few defenses to keep the raiders of, but nothing fancy.
    "post reported"Winston, on the barricades for freedom of speech
    "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

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    • I'm gunning for a slot 7 world about 25 systems away... col ships are so painfully slow however... over 3 hours trip one-way.

      Comment


      • Not in the same system! Other than that, wherever you fancy. Spots 4-7 are optimum, but stay away from 3:265:5 - I've got my eye on that one.

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        • Originally posted by Vlad Antlerkov


          Noted. Once my current raiding parties come back, I should have AMPLE materials to build a colship and supply the new colony with stuff. I just need a suitable location. I've found one about 25 systems away in a slot 5; that's a good chance of being a large world.

          Would it be better to place my colony in the same galaxy or in a different galaxy, and if in the same galaxy, how far away from my home system?
          All but one of my planets are in the same galaxy. Not too far apart. In total I stretch now 200 systems.
          "post reported"Winston, on the barricades for freedom of speech
          "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

          Comment


          • Originally posted by duke o' york
            Not in the same system! Other than that, wherever you fancy. Spots 4-7 are optimum, but stay away from 3:265:5 - I've got my eye on that one.
            Don't worry, I was going for 3:270:5. Given your advice, I'm wondering what to make of all the people who try to monopolize one system.
            oh god how did this get here I am not good with livejournal

            Comment


            • I read somewhere on one of the tip sites an answer to that.

              They claimed that if you are a builder and plan on having ample defences to build your colonies close together, in the same system if possible. That way you can quickly transport your resources between colonies and build up maximum defenses. If you are a fleet saver it was recommended that you seperate your colonies and maximize your raiding capabilities.

              In my opinion it is better to separate them and I think this is the majority opinion of the Apolyton alliance, you seem too easy pickings in the same system.

              My home planet and 6 colonies are as far apart as I could get them (or if I didn't find out about galaxies 5-9 they would be anyway ).

              Galaxy 1: 2 Colonies
              Galaxy 2: 2 Colonies
              Galaxy 3: 1 Colony and Home Planet
              Galaxy 4: 1 Colony

              It takes a while to transport goods and fleets but I think it is more then worth it

              /me

              Edit: Germanos asked Skanky a question a while ago about research and while Skanky is the better person to ask as he is our tech leader, since I am focusing more on research then fleets I thought I would give my opinion. I have grouped the techs into 4 areas and tried upgrading them that way:
              1) Necessities: Espionage and Computer - no brainers, I have upgraded these as quickly as I could (though my Espionage has fallen behind my Computers it should catch up soon)
              2) Defense/Offense: Weapon, Shielding, Armour - again I have tried to up these as much as possible thinking that even if my fleet is smaller, having an advantage in these three techs might make the difference
              3) Engines: Combustion, Impulse, Hyperspace Tech and Hyperspace Engine - I have sacrificed these at the expense of the above and pay for it in flight times, but this in my next focus and the techs I have most recently been focusing on
              4) Defensive Techs: Laser, Ion, Plasma - I don't see a lot of value in these techs and only research them if I can't afford anything else at the time and want to use up my resources before going offline

              Not in this list is Energy which I don't know how it benefits beyond letting you research additional techs.

              I am trying to find out more about Intergalactic Research Network right now as the costs of the techs seem to becoming less of a problem as my raiding increases and the time more of a problem. I am not sure of the value of the IRN but if it cuts research time significantly then I see it as being very beneficial
              Last edited by Sparrowhawk; November 6, 2005, 14:42.
              "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

              Comment


              • Wow sparrow, you've been busy building... I'm still on 2 worlds (that'll double to 4 by tonight)

                I'd imagine that with jumpgates the transport aspect wouldn't be that bad.

                Comment


                • Originally posted by germanos
                  Mrboo has hit the jackpot

                  Resources on DivineChaos [2:110:10] at 11-06 20:04:35
                  Metal: 102169 Crystal: 19469
                  Deuterium: 4395 Energy: 1470
                  Fleets
                  Defence
                  Buildings
                  Metal Mine 15 Crystal Mine 12
                  Deuterium Synthesizer 8 Solar Plant 16
                  Robotic Factory 6 Shipyard 4
                  Research Lab 4
                  Research
                  Espionage Technology 4 Computer Technology 2
                  Weapon Technology 3 Armour Technology 2
                  Energy Technology 5 Combustion Engine 3
                  Impulse Engine 3 Laser Technology 5
                  Chance of counterespionage:0%

                  raid, raid, raid untill your fingers are numd
                  YA! Thanks! Now, after building 2 small cagro ships, its rading time
                  Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

                  Comment


                  • Originally posted by Atragon
                    Wow sparrow, you've been busy building... I'm still on 2 worlds (that'll double to 4 by tonight)
                    Yes, I have been focusing more on building up my capabilities much more than anythign with a fleet. Steal from the richer and make yourself richer, the poor can fend for themselves

                    I'd imagine that with jumpgates the transport aspect wouldn't be that bad.
                    Jumpgates sound good but I don't think they are very likely, you need two moons first of all and one seems very rare. Second they are very costly and I don't think that transport times will matter much by then (see my edit to the post above about the Engine techs and transport times).

                    /me
                    "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                    Comment


                    • What the heck is up with this?

                      Solar system 2:343
                      Planet Name Action
                      1
                      2
                      3
                      4 TA Destroyed planet ( ) Send 1 probe Write MessageBuddy request
                      5 [Gokturk] Colony ( mozcam(g) ) Send 1 probe Write MessageBuddy request
                      6 Tibu ( Tibu(i) ) Send 1 probe Write MessageBuddy request
                      7 T [EVO] The Womb ( Kramer ) Send 1 probe Write MessageBuddy request 25 min
                      8 T Trouble ( Purak ) Send 1 probe Write MessageBuddy request 42 min
                      9 [_TR_] ADA2 ( efe ) Send 1 probe Write MessageBuddy request
                      10 [KK] KuruFasulye ( CanakkaleGecilmezTr(i) ) Send 1 probe Write MessageBuddy request
                      11 [KK] Kleberson ( CanakkaleGecilmezTr(i) ) Send 1 probe Write MessageBuddy request
                      12 [_TR_] Ada4 ( efe ) Send 1 probe Write MessageBuddy request
                      13 [_TR_] Ada3 ( efe ) Send 1 probe Write MessageBuddy request
                      14 [KK] Mercimek ( CanakkaleGecilmezTr(i) ) Send 1 probe Write MessageBuddy request
                      15 [KK] Bugday ( CanakkaleGecilmezTr(i) ) Send 1 probe Write MessageBuddy request
                      ( 12 Planets inhabited )

                      Comment


                      • Atragon: what´s the problem?

                        I thank Sparrowhawk for his tech¨list. I agree with the preferences.

                        I´m not sure where you are techwise, but I´m at a place where any meaningfull tech has at least one component that costs 300k
                        "post reported"Winston, on the barricades for freedom of speech
                        "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

                        Comment


                        • Is he wondering about the asteroids on planet 4?

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                          • Originally posted by duke o' york
                            Is he wondering about the asteroids on planet 4?
                            I am, sorry for not making that clear in my initial post... what's the deal with them, how are they used, etc.

                            Comment


                            • Originally posted by germanos
                              I thank Sparrowhawk for his tech¨list. I agree with the preferences.

                              I´m not sure where you are techwise, but I´m at a place where any meaningfull tech has at least one component that costs 300k
                              I think we are pretty close in the tech list (as seen in the screenshot below). But if you are at a point that any "meaningful" tech costs 300k for one component I suspect you are ahead of me in the "meaningful" techs. I must be ahead of you in the "less meaningful " techs.



                              Having said that, if you produce more then 300k in the time it takes to research the next tech, then the time is a bigger factor then the cost. Further if you are going to have limited online time in the next while, it seems like you arn't going to want to wait for one tech to finish before the next begins and with longer research times this could be a problem.

                              Has anyone else found anything about how the Intergalactic Research Network helps?

                              /me
                              Attached Files
                              "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                              Comment


                              • My colony ship has finally arrived on the planet that will be the new home of my people.

                                I'm really happy with that planet. So big, and with such a nice weather. Neo Spiffopolis will be the perfect home-away-from-home
                                Attached Files
                                "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                                "I never had the need to have a boner." -- Dissident
                                "I have never cut off my penis when I was upset over a girl." -- Dis

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