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Neverwinter Nights - Capitalist Utopia

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  • I never had a problem with chests. But then I played as my usual thief - use magic item skill is *so* incredibly useful. By the end of the game I was using a monk's armour, spells and wands and all sorts
    Smile
    For though he was master of the world, he was not quite sure what to do next
    But he would think of something

    "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

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    • Hmm... I'm tempted to try a fighter/thief next time. The cleric spells are useful, but there are just so many cure potions in this game that a cleric really doesn't seem necessary.

      Then again, I'm still in chapter one...
      "Stuie has the right idea" - Japher
      "I trust Stuie and all involved." - SlowwHand
      "Stuie is right...." - Guynemer

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      • There is no thief class in NWN.

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        • I just died in my first attempt at the Cloaktower membership test.
          Mind you, it was only because I chose the wrong spells - Grimgnaw stayed alive for ages, took all the hits that might have finished me, and did 2 or 3 damage with each hit. But 4 lightning bolts didn't kill the bugger.
          Next time I'll be better prepared!

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          • Finished HotU already?

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            • Er, no. I'm, er, taking a break! I don't know why, but I prefer the lower-level characters. I was a bloody mean DM by the way.

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              • I think you have can't-finish-what-I-start-itis.

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                • I finished the OC before with Jam's Pally/Sorc/RDD build, and I struggled through SoU with my useless Ranger/Assassin/Wizard build, so it is the only one I haven't done yet. But then it's the only one you have to play with high-level characters. (All right, you don't, but I'd like to see you even survive the first fight in the inn without levelling up your character. )
                  I also finished BG, Civ 2, SMAC, Spartan, er..... not Football Manager because you're immortal, and I've only ever played a little of Morrowind, and they're the only games I own at the moment. (That I've actually played - I've also got BG2 and ToT, that I've never even started. )

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                  • Originally posted by DrSpike
                    There is no thief class in NWN.
                    Oh, you know what I mean. I'm still getting used to 3e.
                    "Stuie has the right idea" - Japher
                    "I trust Stuie and all involved." - SlowwHand
                    "Stuie is right...." - Guynemer

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                    • True, it was pretty awkward.

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                      • Mmmm. Ok. Nuther question.

                        Is it worthwhile to switch my druidy-type over to that shapeshifter class (forgotten what it's called atm)?
                        The abilities sound fascinating but I'm not really sure how worthwhile they'll be in comparison to continuing on as a druid ...
                        Can I change at will and do those dragon thingummies have breath weapons, etc?

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                        • What do you mean by "change"?* If you take another character class then you keep the abilities (and spells) you learned as the first class, and of any others you might learn in future. So as, say Druid 4 Shifter 1, then you will still have all the things you learned as a Druid to date, but also the benefits of the shifter level too.
                          The trick is to time the switches so that you get the most out of both (or all 3).

                          Take a look at the munchkin builds on the official site. You can see how sorcerors take a level of monk to get useful powers, etc.
                          Obviously there are some combinations (usually race- or alignment-based) that can't be done, but there is a tonne of different combinations to be experimented with.
                          3e be both Y and also, at the same time, w.

                          [edit]* - Aha, by change you meant into a creature, rather than the class entirely. I'd do both - keep advancing as a Druid but also with some Shifter levels until you get to the point at which you've reached the creature you really want, but have some powerful Druid spells and abilities too.

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                          • Druids are a laugh for a while, but not really powerful as main class. It is fun playing that dragon if you can bear the pain (I couldn't, played someone elses).

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                            • Druids are an ok class if you leave them to be druids and don't go for shapeshifter. You need to play them well, though. They are jack of all trades, master of none. They can fight, heal and nuke. And they can summon. With a henchman (or another player, if in a PW), an animal companion (dire wolf or bear) and a summoned creature (goes from the mighty badger up to an elder elemental) you can muster a considerable force to throw at your foes. The game is balanced, that you still get a good experience. While they deal with your meatshields, DD and AOE them at will. And even if your adversary is mighty enough to get through these three, he still has to hack through your Greater Stoneskin, and when he is done with that, one click turns you in a comfortable tank, such like an iron golem or one of the 4 elementals - who all have their strengths and weaknesses, so chose wisely.

                              Druids are definitely a fun class. They can be played well as pure druids. But they can be equally well multiclassed with literally every other class.

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                              • Originally posted by duke o' york
                                I just died in my first attempt at the Cloaktower membership test.
                                Mind you, it was only because I chose the wrong spells - Grimgnaw stayed alive for ages, took all the hits that might have finished me, and did 2 or 3 damage with each hit. But 4 lightning bolts didn't kill the bugger.
                                Next time I'll be better prepared!
                                He's mighty afraid of Melf's acid arrow. Take Melkanens staff (that was the name of the sorceror in Blacklake, right?) and use it up. It has 10 Melf's on it, which is usually enough to slay that thing. Just wait a bit between the arrows - remember they are DoTs, so while one still works, another one would be a waste.

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