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Neverwinter Nights - Capitalist Utopia

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  • #91
    Why do you want to walk on traps? You want teh saves to combat teh fear.

    It's been a while but I think it's clarity potions you need to chug. Check the save but I think the owl's (whatever the wisdom potion is called) will help too.

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    • #92
      Get Deekin to sing to improve your saves too
      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
      Taht 'ventisular link be woo to clyck.

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      • #93
        Sorry for being so dense, but I can't attack the dragon without walking on a trap. I'll ask Deekin to sing before I tread on one and cross my fingers. I doubt I have an Owl potion yet, but if I do then I'll neck that too. Thanks.

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        • #94
          Well you can get the thief chap and come back later. Or you can trigger any non-lethal traps that wont cause the dragon to aggro and run away and heal and come back to fight, armed with your potions. If there are lethal traps you should be able to avoid them, and if you are not sent running by teh fear (by following the advice above) then the fact that they exist is no problem.

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          • #95
            I'm even more of an idiot than I admitted to being before.

            Obviously it's the dragon that has fear, and not the trap. I wish that there was some way to set off traps without just standing on them - maybe for NWN 2... . Sure, if it's a fireball trap or whatever then you just have to take the pain, but other kinds should be avoided by chucking a rock at them or something like that.

            Anyway, I've taken the dragon to "Near Death" level, but keep getting pwned. I reckon I'll have to go back for him later once I've bought some better armour (can I steal Daelan's? ) and some kind of lightning/elemental protection.

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            • #96
              Maybe they will have teh fear traps in NWN2 as well.

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              • #97
                I never played with that Deekin dude. I've heard great things about him from others, but I deem him practically useless (having toyed with him a bit). He can't open locks or deal with traps, his combat abilities are mediocre (I HATE having to protect my henchmen) and his AI, well... let's not talk about it.

                I play SoU with Dorna all the way through, and love her practical mind as well as her sturdyness in combat and her work with traps and locks. I even leave her at cleric/rogue, well knowing that this is a sub-optimal mix and as cleric she's pretty useless. But at least she can heal herself, which certainly is something worth.

                HotU I solo until I come across Nathyrra. Who also can't disarm traps/open locks (), but by this time I'm usually 1337 enough to shrug away any trap and to bash open anything that is meant to be. And there are quite some items for traps and locks to find, too. I don't take any of the losers I resurrect (my companions from original NWN) either.

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                • #98
                  I didn't play with Deekin in SoU, preferring the Half-orc guy as a barbarian when I was a sorc and Dorna when I was a warrior for roguey goodness.

                  However I recommend him for HotU. His bardsong buffs your party, and later when he gets RDD levels he's quite a fighter too.

                  Nathyrra is ok, as long as you can get her to focus on hitting stuff.

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                  • #99
                    Still toying with playing WOW Spikie?

                    I'll roll an assassin on the new EQ2 PvP servers when they launch later this month. Good vs evil PvP ought to be fun, especially when you're evil. After my intermezzo in GW and a second, brief try of WoW (can't stomach the hordes of morons and kiddies there) I realized how much I missed my old EQ2 server.

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                    • Btw I tried Xanos (the half orc) in SOU right after it launched and was unimpressed by him. Even if you program him to be a barbarian, that 1 level of sorceror shows. When I want him to wade in and to take the brunt of our enemy's wrath, he begun to chant his measly level 1 spells and started to fight only after I had been had for breakfast . Don't know if they improved him in later patch levels, however. Dorna OTOH is good even as tank.

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                      • Originally posted by Sir Ralph
                        Still toying with playing WOW Spikie?
                        I will do, but I foolishly popped back to GW to check out a new PvE area. I'm now kinda addicted again.

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                        • Originally posted by Sir Ralph
                          Btw I tried Xanos (the half orc) in SOU right after it launched and was unimpressed by him. Even if you program him to be a barbarian, that 1 level of sorceror shows. When I want him to wade in and to take the brunt of our enemy's wrath, he begun to chant his measly level 1 spells and started to fight only after I had been had for breakfast . Don't know if they improved him in later patch levels, however. Dorna OTOH is good even as tank.
                          You can stop him casting IIRC. And he is a fine tank with a sorc because of all the buffs you can maintain on him. Actually I think he is better than Dorna in many ways.

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                          • Originally posted by Sir Ralph

                            I play SoU with Dorna all the way through, and love her practical mind as well as her sturdyness in combat and her work with traps and locks. I even leave her at cleric/rogue, well knowing that this is a sub-optimal mix and as cleric she's pretty useless. But at least she can heal herself, which certainly is something worth.
                            Not as sub-optimal as the ranger/assassin/mage I tried it with.
                            I thought it would be a cool character from a role-playing point of view, and paid badly for my love of RP.
                            Henchmen should either be meat-shields or buffers! (Although I played the OC with Tomi because of his excellent trap removal skills) Deekin is great with the buffs, but you have to keep him miles from combat for him to survive. I also have problems with the henchmen failing to stand where they ought to, ie to fire through a doorway while you do the tanking, and the fact it's so hard for them to spot traps and deal with them because they stay behind you so you have to go at a snail's pace and keep them close by - which can mean they get pwned with ease.

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                            • While ranger and assassin might go together well (even tho I believe rogue/assassin would do better), how do you fit a mage in this mix? Even role-play wise?

                              Let's take a simple look stat-wise:

                              Ranger: Favors STR+DEX, needs base CON and WIS, can neglect INT and CHA
                              Assassin: Favors DEX, needs base CON, needs INT only for skills, can neglect STR, WIS and CHA
                              Wizard: Favors INT, needs base CON and DEX (just for a bit HP and AC), can neglect STR, WIS and CHA

                              If you go the STR/DEX-way, ranger and assassin fit well, if you go the INT/DEX-way, assassin and wizard go together well (that's the Nathyrra-typus). Put all three together, and you'll get a character, who is equally mediocre (read: bad) in every respect. Which is probably what you got.

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                              • I once built a rogue/assassin with one shadowdancer level (for HIPS). This character rocked in every non-undead environment. He could easily solo dungeons in the OC (HIPS is ridiculously overpowered compared with how cheap it is - only 1 SD level!), but sucked badly when facing undead and other creatures immune to sneaks/crits. But for the latter cases of course you had Grimgnaw, who fit pretty well even roleplay-wise.

                                I slaughtered for fun the whole Neverwinter and Port Llast. Except the plot chararacters of course, which are immune. And the children . I hate political correct games . You can't even slaughter children in the face of their parents.

                                But I got bored of this character by the end of OC chapter 2. He was so ridiculously overpowered, that playing was no fun anymore.

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