I junked the preorder. I figure it'll come a few days after release... or later. Much easier to go down the EBGames and buy it on the 21st (I figure shipped on the 20th, will be there next day).
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The Game of the Gods has descended upon us!!!!
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I would though think that anyone who didn't like Morrowind is probably not going to like Oblivion. Oblivion is definitely an evolution of the concept, but not a dramatic change. It's still an open-ended RPG that is ultimately about doing whatever you want to.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by Solver
I would though think that anyone who didn't like Morrowind is probably not going to like Oblivion. Oblivion is definitely an evolution of the concept, but not a dramatic change. It's still an open-ended RPG that is ultimately about doing whatever you want to."I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin
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It might be tough to make the quests more involved, and yet keep such a large game world.
It took me 3 attempts to finally get into Morrowind. My first 2 attempts I played for a little while but grew bored of it. I just didn't like the game much. But my 3rd attempt I finally grew into the game.
I'd say the most fun I had in this game is just travelling through the game world. It's so large, you almost feel like you are in a real world. It's fun finding ships crashed into land and exploring. Even if you don't find anything much of value.
but yeah I'd like the quests- esp the main quest to be more involved. And have some of the major NPC's be more lifelike and more detailed.
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Well, quests and NPCs are supposedly two big areas that have been improved in Oblivion. Yes, Morrowind quests had a few big problems. The worst thing was that by far the most were either:
1) Go to place X and kill or persuade Y
2) Go to place Q and bring me item Z
More involved quests are possible, though, and in fact, there were such in Morrowind, only far fewer. Examples are investigation (Morrowind had a murder investigation in Balmora), quests with mutliple possible outcomes/paths (like the Bloodmoon main quest), etc.
While Oblivion apparently does have a few simple quests, it would seem that most, especially those in the guilds, are far more involved - you have a choice of several options, there can be different outcomes, and the quests themselves are supposed to usually be more detailed than just killing a NPC or opening dialogue with it.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by DrSpike
I've read a bit more on this game and it still sounds boring.
Why?
Daggerfall - 3000+ hours
Morrowind - 2000+ hours
Bethesda makes the kind of crpg I like to play.There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger
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Yeah, Elder Scrolls games can surely provide MANY hours of entertainment. Which is great. I am, most of the time, left disappointed if a game can't provide me with 50 hours.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Indeed... I love the exploration of the game world, and going from one area to another and seeing the differences in architecture and land. Just a fun and immersive experience. With the dialogue being upgraded, I'm sure it'll be even more immersive.
“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
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Originally posted by Solver
Well, quests and NPCs are supposedly two big areas that have been improved in Oblivion. Yes, Morrowind quests had a few big problems. The worst thing was that by far the most were either:
1) Go to place X and kill or persuade Y
2) Go to place Q and bring me item Z
While Oblivion apparently does have a few simple quests, it would seem that most, especially those in the guilds, are far more involved - you have a choice of several options, there can be different outcomes, and the quests themselves are supposed to usually be more detailed than just killing a NPC or opening dialogue with it.
But the big thing they need to do is learn from Baldur's Gate or Fallout -- and add humor and surprise. Morrowind was the most humorless, least surprising RPG I've ever seen, and that contributed greatly to my sense of tedium with the play (admittedly, they fixed this somewhat in the Tribunal expansion). The endless world was great, but in the end Morrowind was actually less amusing, surprising, interesting or diverse than my actual life -- which is not what I want from an RPG."I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin
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Originally posted by Rufus T. Firefly
The endless world was great, but in the end Morrowind was actually less amusing, surprising, interesting or diverse than my actual life -- which is not what I want from an RPG.
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