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Neverwinter Nights Revolutions

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  • #31
    You can't take Deekin in SOU.

    ACK!
    Don't try to confuse the issue with half-truths and gorilla dust!

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    • #32
      I thought you could.

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      • #33
        Originally posted by Tuberski
        You can't take Deekin in SOU.

        ACK!
        yes you can. . Not in chapter 1. But you can take him in the interlude and chapter 2. I know, I have him right now.

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        • #34
          Oh, that's right, Deekin just sucks in SOU.

          ACK!
          Don't try to confuse the issue with half-truths and gorilla dust!

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          • #35
            Maybe it's not Deekin who sucks.

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            • #36
              deekin isn't so bad. He's better than Dorna.

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              • #37
                I usually turn him into a pack mule. It also keeps him far from the battles so he can still buff and shoot but doesn't get killed so easily.
                “As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
                "Capitalism ho!"

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                • #38
                  I don't particularly like bards, which swayed my decision. Just slightly, mind.
                  Can someone please explain to me how I can use poison on my swords? I've got the poison glands from the stingers, but there doesn't seem to be an obvious way of combining them with my weapons.
                  Also, the manual should tell me how to do this, but my manual hasn't updated with the extras from SoU and HotU. I might open the discs on their own and have a nose for extra pages or new files, whatever.

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                  • #39
                    I don't think you can.

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                    • #40
                      random NWN question 1

                      For someone like Jam.

                      How many of the 'baddies' in the game count as evil?

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                      • #41
                        random NWN question 2

                        For anyone.

                        What exactly is the link between your int/charisma and the number of spell slots you get?

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                        • #42
                          My main character is a wizard. So naturally he's almost always encumbered. A major pain in ass, to say the least. I got myself a bag of holding thinking it would solve my problem. I found out that you can only put a limited number of things in these damn things! Talk about false advertisement!
                          Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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                          • #43
                            Re: random NWN question 2

                            Originally posted by DrSpike
                            For anyone.

                            What exactly is the link between your int/charisma and the number of spell slots you get?
                            Each class, if it can cast spells, has a set number of spells per level per day. It's then modified by this table. (It's 3.5e, but I think it's unchanged from straight 3e.)

                            tunas4d menawarkan koleksi slot terbaru dari pengembang terkemuka masing-masing dengan fitur inovatif dan grafis yang memukau dari slot online terbaik kami tunas 4d.


                            The minimum modifier you need to get one extra Nth-level spell slot is +N. You get an extra spell slot at that level for every extra +4 (for example, an Int 20 character, modifier +5, gets two extra first-level spells, while an Int 19 character, modifier of +4, gets just the one.)

                            As for wizards being encumbered: Hire a henchman and use him as a pack mule. Or chug potions of Bull's Strength.
                            oh god how did this get here I am not good with livejournal

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                            • #44
                              As for wizards being encumbered: Hire a henchman and use him as a pack mule. Or chug potions of Bull's Strength.
                              I'm playing the original campaign, so it's impossible. The feature you're talking about is only available in the expansion packs.
                              Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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                              • #45
                                Well the bull's strength potions are always available.
                                Or get yourself some gloves of ogre strength or whatever they're called. Actually, if you're that puny, then take Daelan as your henchman and if you finish his quest (does just keeping random items count as a quest? ) then he'll give you amulets with strength bonuses on them.
                                However, what I did in the OC (despite being far stronger than your character, you still can't carry everything at once) was to abuse the recall stone mercilessly. For a small fee to get back to where you were, you can flog loads of the items you have picked up but can't actually use to a shopkeeper with a half-decent reaction rating. You'll make a fortune!
                                If you're really stingy, then you can walk back to where you were, but I was too lazy.

                                Come on someone! Tell me how to poison my weapons, because I'm a pretty rubbish assassin at the moment.

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