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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Muad'Dib Jeje2,
If I'm going to be your poster-boy, you better update that section. Here's my latest screenshot of the Rich Old Man of the Sea.
THX,
updated.
Do you disagree?
I retired after 22 years with poor health. Last loot ovar ½milj dubloons on a five years sailing mission. Had max fame points at that time. Wnat to try in my next game work with a smaller mainship (Had SotL from very early on).
Also didn't really take cities with a crew smaller than the town - want to have more strategy behind my thinking.
Also I'm not so very conviced of SotL superiority - it takes even with a full crew pretty darn long to fire once (This is obviously so that one the target doesn't get a full sider on one blow and sink imidiately.
And it took a couple of hours to update my list here too
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
When you parry with the cutlass, your opponent will be distabilized, allowing you to strike back. When you parry with the rapier, you avoid the hit, but you are somewhat distabilized.
The cutlass strikes slower than the rapier.
These are the differences I'm quite confident about, but I could be wrong, these are based on personal unscientific observations.
1.1: What's so hard about dancing? You get a visual cue from the girl, on apprentice the key flashes on screen, and there's only a small set of combos. And those combos are further made easier by going into categories. A girl dances with these combos: easy, medium, easy, hard. Sorry, but I disagree with the hardness issue.
1.4: You'd expect to start from the begining with the flirting if a new Gov/Daughter came along. Don't see a problem with this.
2.1: I don't mind maps with no coastline. It's easy to figure out where they are due to the "Search north of Gibralter" comment. Just go to the town it's near, and start from there. I don't know if you people use it, but the eyeglass is FANTASTIC! I can find any treasure within 15 mins of starting from the city.
3.2: There's a couple of trainers around that assign hotkeys to move to those cities. Anyways, once you've been to the city you should remember the easiest/quickest way to it from landmarks.
4.1: I can only see one problem. If you move at a constant speed and the opponent varies, then this situation may occur: old, poor health, longsword, no upgrades, versus good opponent who on screen is too fast to react to. You'd lose every time.
4.3:
Longsword: Slow, does +1 steps of damage when hitting.
Cutlass: Medium speed (fast to defend), good at defending, don't stagger when parrying.
Rapier: Fast attacking, stagger when parrying (but lightning quick with parry-attack combos).
6.1: Sloop is another ship that shouldn't be available till 1620.
6.3: A lot of things determine ship speed. A full crew means you can go full speed. A minimum crew, or crew spread thinly through the fleet means slow speed. Remember, your fleet only goes as fast as the slowest boat. Damage decreases your speed, drastically! Upgrades also change your speed.
7.1: I believe if you're good enough to keep the crew happy for 15 years, you should be allowed to. This IS an open-ended game after all. As you get older, you're fighting gets slower anyways, so on swashbuckler it does get harder to win.
8. With scoring, I think you should get 1 fame point for each 100,000 gold captured by you (in total, not current level). This would give an incentive to finish all the quests, go for the criminals and blow everything out of the water. Also, it'd give a "true pirate" with no national standings a way to score.
9.1: What's wrong with the info? Sure, there's a bug when if you capture all the treasure ships sometimes the bar will still give info on it, but there's nothing wrong with the info. *shrug*
Jeje, yeah I disagree. As Dale said above, as long as I can keep THIS crew happy, why not keep going until I'm too slow to win a swordfight.
Remember, this is my best cruise todate. My shortest, I could only manage about 80K before they became so unhappy I had to divide plunder.
"And his word shall carry
death eternal to those who
stand against righteousness."
Originally posted by Muad'Dib
You will not get a piece of any Lost Cities map if you dip your wife until you defeat Montalban at his hideout. If you haven't defeat him there and you dip your wife, she'll give you a clue to his whereabouts. After you defeat him at the hideout, only then will your wife give you a piece of the map when you dip her.
False, I did get a piece of the map without having defeated Montalban at his hideout.
False, I did get a piece of the map without having defeated Montalban at his hideout.
Question: Was that your 1st piece or 2nd piece??? I started another game (I'm still playing also the Rich Man of the Sea game) and did get a piece since it was my first piece. However, my 2nd dip of my wife only got a clue to Montalban whereabouts, not a 2nd piece to map.
How do you keep your crew happy for so long?
Simple ansver: you don't
I don't know what to say as to why I''ve been able to keep them happy so long. I do have a theory though: A happiness threshold.
I think after you've crossed a specific monetary amount you can keep a large crew provided you recruit only when they are Very Happy or Happy, never when they are Content.
"And his word shall carry
death eternal to those who
stand against righteousness."
I think after you've crossed a specific monetary amount you can keep a large crew provided you recruit only when they are Very Happy or Happy, never when they are Content.
Question: If you have a small crew, content or unhappy, will recruiting a larger number of "eager" recruits bring up the general level of happiness?
I'm still getting my feet wet with this game, and I've got a really small crew running out of Barbados and attacking anything Spanish. I'm looking to make a bundle on ships and goods and find a better ship than the sloop-of-war I've got. But the crew's unhappy, and I don't want to divide the loot yet.
So would a bunch of noobies help?
"We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'
Question: If you have a small crew, content or unhappy, will recruiting a larger number of "eager" recruits bring up the general level of happiness?
I'm still getting my feet wet with this game, and I've got a really small crew running out of Barbados and attacking anything Spanish. I'm looking to make a bundle on ships and goods and find a better ship than the sloop-of-war I've got. But the crew's unhappy, and I don't want to divide the loot yet.
So would a bunch of noobies help?
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